Gotta say, I love this game! You can tell a lot of love, interest and effort was put into this version of Maelstrom. From the extensive history, day to day life, culture, etc. to the traditional bestiary that doesn't seem out of place, this game showed that the makers cared about the subject matter.
The game itself uses a D100 system, which if you're familiar and like Call of Cthulhu (which I am looking into introducing monsters and such from it into my Domesday game), all the concepts are there and easy to follow. Whether you are a proponent of D100 or not, the lifepath character generation is a fun game in itself. Taking the random journey through your character's life before your adventures is such a great time. No joke! The magic system also harkens to Ars Magica, with me being never a fan of Vancian magic, I love it! There's more creativity involved, which with low magic I appreciate.
Only critique I have is I wish there was more products to add to it. And in products, I mean supplemental tools to add more monsters, other parts of the world during this time period or things to add more fantastical elements to the game. I know these things would take away from the purpose of the game, but I could see this ruleset as the quintessential Warhammer Fantasy successor, especially with that lifepath system being expanded to even more gritty occupations and such.
Highly recommend this game!
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