It's always great to see a new Dragon Warriors publication and also refreshing to see a published adventure that doesn't rely on the obvious dungeon-bash or hack 'n' slash for its drama. This adventure really provides role-playing opportunities, rather than just an evening of dice rolling. It's also constructed such that any form of railroading is completely unnecessary - the PCs have total freedom (even to the point of ignoring the adventure hooks altogether!) as the adventure merely defines the locations, NPCs and plots involved in the tale, without putting together a series of linked events or encounters through which the adventurers need to be chaperoned.
Whilst this adventure is billed as a Dragon Warriors adventure, it refers to very few game mechanics, making it simple to port to another game system for anyone looking to introduce more of a role-playing challenge into their gaming sessions. There's also enough content in this adventure for creative GMs to build this into a much larger offering, shaping it around their existing campaign, with an additional opportunity to introduce a recurring villain to hound the players in a future adventure also ripe for the plucking within this book - something no GM should be able to resist!
It's a cheap, short adventure that I'm sure will provide a heated evening's entertainment for any gaming group and would heartily recommend anyone to buy this product.