Firstly let me start by saying i've recently done some freelance work for the guys at Cakebread & Walton using this rule system, however, this should not detract from my view of the game itself.
Renaissance is one of those games that, if you are like me, makes your imagination runs wild with possibilities. The rules are based around the standard d100 methodology that is familair to anybody that has played Call of Cthulhu, Legend and some of the iterations of Runequest. Simple and elegant the game is very much what you make it.
Ive run games of James Bondesque espionage set in the English Civil War, Cthulhu type mysteries in Tudor England and even used the rules for my own freelance work in the French & Indian Wars campaign im running.
A warning to those who intend to play the game though. It can be very lethal but this does ensure the players really start to think about consequences before firing that musket or drawing that sword !
I would strongly recommend this game system to anybody and everybody who wants to break away from the more traditional fantasy and sci-fi games. It use of the real world setting enables GM's to pilalge history for story ideas and the simplicity of the rules enables the story to come to life.
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