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The Fright at Tristor (3e) $4.99
Average Rating:4.0 / 5
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The Fright at Tristor (3e)
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The Fright at Tristor (3e)
Publisher: Wizards of the Coast
by Dustin C. [Verified Purchaser]
Date Added: 02/05/2016 13:21:18

I loved the adventure. Granted, I am a noob (both as a player and as a DM) but I thought this was a fantastic story. Yes, it is a campaign for level one characters, but it is by no means a cakewalk. The primary antagonist is very unique, powerful, and difficult to find. I would say the campaign is not so much encounter oriented as it is political. This adventure gives the players a few unique challenges (at least in comparison to the linear, encounter based "adventures" that I'm used to playing with my awful DM friend).



Rating:
[5 of 5 Stars!]
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The Fright at Tristor (3e)
Publisher: Wizards of the Coast
by Martin S. [Verified Purchaser]
Date Added: 12/23/2015 11:58:21

This adventure was created as part of the Living Greyhawk campaign, but it can be played as is with no modification, or with very small adjustments should you want to play it using different rules than 3rd edition rules.

The premise of the adventure is that 20 years ago, in the hamlet of Tristor, a terrible incident happened. Rhennees (similar to gypsies) came to the village and sold their medications. Because of a terrible mistake while mixing ingredients, two persons died and a small boy was left blind and paralyzed from the waist down. The townsfolk gathered and visited mob justice on the Rhennees, killing all of them but one young boy they forced to watch. At the time the adventure begins, the young boy is back and using a disguise and a trained bear, mutilates and kills livestock as well as farmers around Tristor, seeing his actions as justice for what happened.

The region is also infested with orcs and a few encounters as well as what I would consider a sidetrek as it is unrelated to the main plot is provided to reflect this. The first part of the adventure relies a lot on investigation and several of the encounters occurs on farms that have been attacked. Although not specified, this part is a lot easier with character who can track. Even the remainder of the adventure is easier if such a character is present. In any case, the characters may feel a bit helpless as they chase after clues and are confronted by some unsavory residents of Tristor. The way the residents intervene and act is actually, in my opinion, on of the strength of the module because they are depicted as having motives of their own and are not simply there to help the pc's. There are also consequences to their actions, some of them plunging right to their deaths.

The last part of the adventure provides a description of a few locations outside Tristor and cover the final showdown with the main opponent. The showdown is not particularly impressive. It is not bad, but it is unremarkable: the characters find the cave where the Rhennee survivor lives under the identity of a local woodsman and they may just let him go if they cannot succeed a sense motive check to realize he is not who he says he is. I am not a big fan of that.

The adventure also does not have a lot of maps. Most important areas are depicted, but the encounter with the main antagonist does not have a map. I am also not a big fan of the reliance on tracking to find clues. It is a perfectly good way to find a clue of course, but there could have been other ways and the fact players often need to wait for thing to happen or may miss clues should they decide to search the area around Tristor is not the best adventure design I've seen. Many of the encounters featured in the last part could have been hinted in rumors heard in town. And since these encounters provide very meaningful clues, players could have been able to prevent some of the murders. The fact that they can't do it if the adventure is played as written makes the adventure a bit railroaded, in a manner of speaking.

In any case, not a bad adventure, but there is not much new in the adventure. It is not flawed however, so if you want to play a campaign in Greyhawk, it would make for a good choice because it is makes great use of the existing campaign elements.



Rating:
[3 of 5 Stars!]
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