This adventure is especialy suited to kick start a new Earthdawn campaign. Large part of the book is dedicated to background information, so Gamemasters should find it easy to build additional encounters/stories from these pages.
The adventure itself has some logical flaws which can lead to the last chapter not playing out as written in the book, but overall we have had some fun with this module.
Must say that there are some better "adventures" out therer for Earthdawn, but the extensive "setting"/background part of this product makes up for it.
|