Curse of the Moon is a new sourcebook from Sean K Reynolds Games. The zipped file containing the product is almost exactly 3.5 megabytes. It contains a single PDF file, almost a megabyte larger at 4.4 meg. No printer-friendly version is given, either as another PDF or as options to remove the art from the main file.
The PDF weighs in at fifty-five pages. Each of the two covers takes up an entire page, along with a page for the credits and table of contents, a page for the OGL, and a single-page introduction by the author. The PDF is fully bookmarked, and the table of contents is hyperlinked.
The product has quite a bit of artwork. The majority of it is in full color. Only a few pieces are drawn; most of the color art is actually photographs of people, animals, and in a few cases, things. The remainder of the art consists of black-and-white drawings, usually of the deities presented in the book, though a few other pieces are scattered about. Each page has a dark border across the top, complete with text telling you what chapter you?re in.
The Introduction sets the pace for the entire product. In it, author Sean K Reynolds explains that while he likes lycanthropes in general, he doesn?t like the lycanthrope template in Fantasy d20 very much. It doesn?t exactly match the lycanthrope in popular culture, and it is very hard to use as a PC, due to the hit dice and level adjustment. This product is his answer.
The first chapter is largely exploratory. In it, the author goes over basics of what lycanthropy is, and discusses changes that can be made to make the lycanthrope more playable, and more like what we?ve seen in contemporary depictions. A large number of changes are discussed here, along with the reasoning for why they?re good changes to make. While it may seem like this chapter is one long ?Behind the Curtain? section for the rest of the book, a number of other options are given here. Several variants are presented, such as a lesser scent quality, how to stop an infected individual from transforming with silver, or how lycanthropy manifests on the Astral Plane. In short, the first chapter showcases a wide variety of options, most of which can be easily adapted into your d20 game.
Chapter two takes a more concrete orientation. This chapter presents three new lycanthrope templates, meant to replace (though they could supplement) the standard Fantasy d20 lycanthrope template. The first of these is the Simple Lycanthrope template. This template adds no hit dice, and has a Level Adjustment of +1. There?s also a template for the Cursed Lycanthrope, a person who always involuntarily becomes a hybrid-form lycanthrope under the moon, and a Fey Lycanthrope template.
Chapter three gives us almost three dozen new lycanthropic feats. Here, the book?s versatility is shown. While several of the feats here are meant to supplement the new templates from the previous chapter (giving them benefits that the standard Fantasy d20 lycanthrope already has), the majority of these new feats add new and interesting powers for any lycanthrope, regardless of whatever template they?re built with. Moonflame Breath, for example, gives you a fiery breath weapon that?s also treated as being silver.
Chapter four gives half-a-dozen moon-themed deities. Four of these are real-world gods, while the two new deities are fictitious. Each entry gives the deity?s name (and nicknames, if any), symbol, alignment, portfolio, domains, and favored weapon, along with several paragraphs of description.
Chapter five is notably short, giving only two pages to new magic items. The first page simply covers minor changes integrating new and existing materials (such as scroll costs for new spells in the next chapter), and the second page presents five new wondrous items.
Chapter six showcases over twenty new lycanthropic-themed spells. The chapter opens with spell lists for each of the core classes with the new spells, along with the Moon domain for clerics. The spells here are quite innovative; some deal with the specific mechanics of the new template presented, but many, such as scentblock or the very creative moonlight to sunlight spell, are excellent additions to any Fantasy d20 game.
Appendix 1 gives us the three-level Lycanthrope racial class, based on the Simple and Fey Lycanthrope templates. A variant racial class is given for spellcasters, so they don?t lose too much power. Interestingly, the Lycanthrope Spellcaster racial class adds ?1/2 level in existing class? to the creature?s spellcaster level. However, the rules for gaining one-half of a caster level aren?t here, with the product instead referring you to the Sean K Reynolds Games website. Appendix 2 is a half-page discussing the effects of nine specific PHB spells on lycanthropes.
Altogether, if you want to play a lycanthrope PC without having to deal with a huge Effective Character Level increase, then Curse of the Moon is an absolute must. If you don?t mind the ECL, or otherwise want something to spice up the were-creatures in your campaign, then this product is still extremely useful, but not quite to the same degree. Curse of the Moon gives you new feats, spells, variants, and more for lycanthropes of any stripe, but it?s when you use the new lycanthrope presented in the book that the product truly shines.
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<b>LIKED</b>: This product not only provided a wealth of new options for lycanthropes, but reasonably presented the reasons for many of the changes it made. Most of the new options the book gives are useful whether you use its new lycanthrope templates or not.<br><br><b>DISLIKED</b>: It was mildly frustrating that the book discussed (albeit very briefly) gaining "1/2 caster level" for the Lycanthrope Spellcaster racial class without then discussing what that meant. Even though it said where to go for more on that, it should have included that material in the book. Also, having no printer-friendly version of this book will hurt somewhat if you want to print large sections of it out.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
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