Some books and game systems are Good and Bad at same time for exactly same reason. You have WiFi at home, and when connections in 3rd edition Shadowrun are often Wired, you might say that is outdated, antiquated and you would want to see something different. On the other hand, I am sitting less than 10 feet away from a WiFi router, only I use would use that router, it is a fast AC router, yet I find that a wired connection is faster. Wired connections can easily use a dedicated medium with dedicated bandwidth, while most wireless aren't "point to point" dedicated links, but use a "shared medium and a shared bandwidth". That is why we use wired connection when speed, latency and reliability matters. It is physics that won't change.
I know my characters can use a plain old image link, that exists since 1st edition, to display data and images in an AR way. For orientation system, to cyberdeck, to devices connected with Smartlink like interfaces and everything else can use this system. Neither AR nor Wireless is any new to Shadowrun both were present in various forms if you used some existing devices creatively. But it shown us the advantages of the other options. We had many campaign types, where "slices of life" were also important. And unlike many systems with chaotic modifiers Shadowrun system was complex because it had rules for almost everything. Including vehicle design, and as the developers tried to lead the playerbase instead of copying the worst expectations of the masses we had pretty solid products.
Vehicle Design Rules in Rigger 3, and Rigger 3 Revised were part of this picture, and they are useful. They are useful even if you would have to convert vehicle data to other systems after the vehicle design process. And this, along with plenty of other options helped us to have plenty of freedom in Shadowrun 3 games. Of course this freedom ment we had to prepare more. There is nothing bad with 4E, 5E and Anarchy, but they are simpler games with far less options. And as long as we don't have a true spiritual succesor to classic Shadowrun, these old originals are the best thing we can have. It is for thinkers and tinkerers who think RPGs are a "serious hobby" and are willing to invest time in the game.
And for us, Rigger 3 is a must have. For players on the opposite side of the spectrum such products aren't recommended.
There is only a slight problem with PDF quality, when I tried to copy data for Vehicle design sometimes selecting data from tables had small issues, but "we can always write down the data we need the old way" so it is a minor issue.
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