Suitable for a quick one-off game set in a typical US High School, this contains everything you need to play except a few d6s and some players!
The notes have distilled out the 'classic' tropes of High School life, with ideas for the different groups students might join and the sort of events that loom large in your life at that age. There is a summary of the - U - Game of Stories rule mechanics and assorted 'crib cards' (designed to be printed out, cut up and stored in the plastic pockets fanatic card gamers store their cards in), which would make it an easy game to take out and about with you, to play whenever a few friends gather... perhaps in the High School cafeteria?
It's basic and simplistic but gives plenty of scope for the participants to set their own spin on things. Some of the suggested skills are... unusual, best suited to a game where your high school students are all budding superheroes. Of course, if that angle takes your fancy, they will come in handy.
A neat distillation of the core of what a High School setting will bring to your gaming.