A field trip! Excitement for students, as for the staff...
Anyway, the freshmen at Hope Prep are scheduled for a half-day trip to visit a local super-high-tech industrial facility. Needless to say the visit doesn't quite go to plan...
There's copious background material to enable the GM to describe scenes and events in detail. The high-tech company might well provide a recurring entity within your campaign, and the various things they are willing to show the visiting students are interesting anyway.
The scope of the adventure provides a good challenge particularly to observation and role-playing skills as characters have to blend in with a delightfully alien environment... after all, high school is all about fitting in! They then have to figure out how to get safely back home.
It's a neat adventure, probably best used as an event if you are running a campaign set in Hope Prep; but could be used as a one-off if need be.