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Rocket Age - Core Rulebook $9.99
Average Rating:4.6 / 5
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Rocket Age  - Core Rulebook
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Rocket Age - Core Rulebook
Publisher: Why Not Games
by kristiaan l. [Verified Purchaser]
Date Added: 02/06/2020 08:33:41

FINALLY! In my 20 odd years of gaming, i have been on the lookout for the perfect pulp sci-fi rpg. A few have come close but never quite hit the mark. Then I discover this gem! It works on every level. The layout is great, its well written, the art is fantastic and the setting feels huge in scope without leaving one feel overwhelmed. This is the D&D of the pulp sci-fi genre. If you love pulp sci-fi and rpg's..this game needs to be in your colllection.



Rating:
[5 of 5 Stars!]
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Rocket Age - Core Rulebook
Publisher: Why Not Games
by Rory H. [Verified Purchaser]
Date Added: 10/28/2014 00:56:36

This is pretty much a perfect game for what it sets out to do. It emulates the pulp/planetary romance genre with a real warmth and enthusiasm, whilst building on a simple system and rich setting within which there is a huge variety of options for gameplay. If you find traditional sci-fi games a bit too involved, complex and serious in tone, then this may well be the antidote. The system is completely compatible with the Doctor Who range also, and the production standards (especially the layout) is topnotch. As stated, a perfect game.



Rating:
[5 of 5 Stars!]
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Rocket Age - Core Rulebook
Publisher: Why Not Games
by David H. [Verified Purchaser]
Date Added: 12/30/2013 17:42:23

I am a huge fan of this product, and Cubicle 7 in general. When I was growing up I read Carson of Venus, and the Barsoom series wishing that I had a way to live out the adventures in those books. Now, I do...



Rating:
[4 of 5 Stars!]
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Rocket Age - Core Rulebook
Publisher: Why Not Games
by Alexander O. [Featured Reviewer]
Date Added: 08/25/2013 08:49:29

Rocket Age a love-letter to the era of pulp planetary romances. Radium-powered rocket ships are zooming humanity (and other alien races in the solar system) all around, with 1930s versions of the U.S.A., Britain, and France coming into conflict with the proto-Axis versions of Germany, Italy, and Japan. Aliens from Mars and Venus, and a rich tapestry of rocket age technology, expansionist policies, and interplanetary politics provide a fantastic backdrop for your planet-hopping adventures.

The Vortex system, which captured the neo-pulp feel of the newer adventures of Doctor Who (also by Cubicle 7), really reinforces the swiftness of action and the fly-by-the-seat-of-your-pants tone of the genre.

I really enjoyed the black & white art, which somehow gave modern era weight and gravitas to the classic alien and rocketship imagery from this well-known genre.

All in all, a fine RPG to add to the library of this pulp subgenre.



Rating:
[5 of 5 Stars!]
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Rocket Age - Core Rulebook
Publisher: Why Not Games
by Guy S. [Featured Reviewer]
Date Added: 08/09/2013 16:10:26

Rocket Age took me completely by surprise. I had a great time reading through the book. The setting is evocative and pays homage to all the right source material and the Vortex System is a great rules-medium system that really brings the Pulp/Planet Romance style of the setting to life.



Rating:
[5 of 5 Stars!]
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Rocket Age - Core Rulebook
Publisher: Why Not Games
by Kyle W. [Featured Reviewer]
Date Added: 08/01/2013 01:46:47

Rocket Age is a game that sort of came out of the blue for me; I don't tend to keep up on forthcoming games until they've released (I find that being unhyped about something I'm not familiar with makes me more objective), unless it's something that I've explicitly been waiting for like a game in a franchise I've loved previously. Rocket Age coming into my inbox out of the blue quickly became a bit of a pleasant surprise.

I've got a good respect for Cubicle 7; I've rarely been disappointed by them, and Rocket Age is no exception. It's top-notch quality, but with some cautions. It is, after all, heavily entrenched within the pulp genre, and pulp is not exactly the most popular genre these days, what with the common focus on realism and simulation. Of course, that's part of what makes it so incredible; it's a remarkably fun setting and a break from the normal, ignoring plausibility for the basic pursuit of fun, adventure, and the exotic.

The setting takes place in an alternate late 30's, with all the trappings you'd expect from the world powers at the time; for non-historians, players will be wedged in between over-the-top space versions of Nazi Germany, Fascist Italy, Imperialist Japan, the United States, the United Kingdom, and France, as well as all the minor powers that were at play during the same eras. Pulp does not equal happy, and that's immediately apparent-after all, space Nazis are just as hideous as their Earth-bound counterparts, especially when technologically inferior aliens are involved.

The game has a real focus on style and storytelling, which fits it well; the Vortex System was pretty familiar to me, but it works well here and really seems to fit the genre to a "T". It's a great example of mechanics and setting going well together, and I really have to applaud Cubicle 7 for that; I'm often really put off when the same system is brought out again and again, but it works in a way that leaves me with no legitimate gripes, so I really can't complain about that here. It's the perfect blend of relative simplicity and sufficient explanation and mechanic exposition that makes Rocket Age so perfect; you don't need to be a rocket scientist to play, which means that the game retains the fast and adventurous feel it needs to pull off to really capture its pulp inspirations, but it's got enough stuff that it doesn't wind up needing constant arbitration and houseruling to satisfy players who like everything to be governed by a rule.

As far as the setting goes, it's pretty expansive and well thought out; there's enough stuff here to last a good long while, and enough unexplored space to make up your own adventures without having to just resort to the things that have already been written. All-in-all. I like the balance of the known and the unknown, and it's a really immersive setting, made all the better by an adherence to art styles that, laced throughout the book, added a lot to the feel; it's black-and-white art, but that feels like a distinction that hardly matters when it's in context. The typesetting is pretty good; the fonts and page trimming have that perfect feel to them, though I do have to complain that there's some kerning errors or something going on that puts apostrophes or "+" signs in weird places in the text as opposed to where they're supposed to be-that may be on my end, but I'm thinking it's a font issue, and it's pretty inconsequential in the long run.

All-in-all, despite some slight issues with the typesetting, and the fact that while the setting is rich and engaging it is still very much a "pulp" setting, which may not appeal to everyone, I can whole-heartedly recommend Rocket Age, which provides a great sense of adventure and scale with game mechanics that complement its goals nicely.



Rating:
[5 of 5 Stars!]
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