Third in the collection of modern ruins, this battlemap is suitable for any post-apocalyptic contemporary or near-future game. Derelict buildings, a railway line that has seen better days, a battered car and the entrance to some underground structure - possibly a fallout shelter or storm cellar - are to be found in a debris-strewn open area.
As usual, you get versions with a square grid, a hex grid or no grid presented as either a massive single sheet (for virtual table tops or if you have access to poster-making facilities) or divided up over several pages for home printing.
It will be rough terrain underfoot, so be certain to check your chosen ruleset for the effects of uncertain footing on movement rates and balance (which can be critical if there's a pack of zombies chasing you!). There's plenty of scope to decide what is going on in this particular scene, but possibly not very much to hide behind if you are engaged in a running firefight with your enemies.