GMs these days have it so easy. Back in my day we were putting in a week's worth of design for a one-night affair, memorizing tables not because it was easy, but because it was the difference between success and "Let's go play quake". We had blood, sweat, and tears invested in those games. What do you know about fitting three core books and three expansions, a box of dice (organized by type), a DM curtain, a box of minis, character sheets, monster sheets, and a legal pad full of notes into a single backpack? What do you know about Dragon magazine? What do you kids know about THAC0?
Look at this game. Freakin motivates (and rewards) the player to actually role-play their character! Everything is so damn versatile, the GM can sit back all lazy-like and just make stuff up on the fly. Easy-mode, that's what it is. No alignments to mess with, just "fates", that are only as strict as you want them to be. No more digging around for the d12 because someone just HAD to pick up a greataxe, it all runs on d10s. No more rolling the legendary d100 to determine a random encounter, just pick a theme and cruise on through. No more cross referencing three different tomes to resolve a single action, just grab a sharpie and some index cards and write up your "conditions" on the fly! This is a travesty I tell you! GMing isn't supposed to be easy, it's supposed to be the miserable job the gods intended it to be! How else am I supposed to convince everyone to come to MY house and feed my martyr complex!
But really, Anthropos had me with Early Dark and this game was too good to pass up. It's a blast to play, easy for a new GM and deep enough for the best of us to enjoy, I'll be kickstarting the shit out of this when that comes around.
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