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Warbirds Role Playing Game $35.00 $15.00
Average Rating:4.6 / 5
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Warbirds Role Playing Game
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Warbirds Role Playing Game
Publisher: Outrider Studios
by Shaun C. [Verified Purchaser]
Date Added: 02/08/2019 17:45:32

The best RPG of fighter-jet combat, its simple, quick and feels fluid and accurate to what you would expect from an air to air engagement.

The game system is comprehensive and customisable. Also the addon rules for the Jet age and WW2 make it great fun for anyone who is interested in real world aerial combat as well as 'warbird' combat. The artwork is also great.

My only criticism would be the gross lack of reference sheets, but thats a criticism that could be leveled at many rpgs. I would like reference sheets containing basic info on; Skill tests, Dogfighting, BVR combat, Traits and modifications, One page plane chart(for all planes in the jet/ww2 age or warbird npcs).



Rating:
[5 of 5 Stars!]
Warbirds Role Playing Game
Publisher: Outrider Studios
by EW S. [Verified Purchaser]
Date Added: 07/10/2015 03:31:02

As a system, Warbirds is fast, light, and gets right to the point. You're a pilot, you have a plane, go have some adventures.

I am particularly fond of the way characters are handled inside and outside of the cockpit. On foot, a pilot may fulfill just about any character concept the player has in mind. It's really down to the GM whether "botany" constitutes a viable skill in the context of the campaign, or how best to statistically represent a martial artist character. However, when these characters step into the cockpit, it is the sum total of their statistics that determines their piloting ability. In this way, a player group can be extremely diverse but still possess similar "power" levels in the air.

I also quite like the way the Trait system customizes players' planes to perform better in either dogfighting or strafing attacks. It's possible to create extremely durable fighters, extremely frail (yet supremely destructive) ground-attack planes, or anything in between. I've been playing around with a concept for a plane that specializes in head-to-head aerial attacks by loading it with machine guns and perks that reduce head-on damage, then attempting dangerous stall-out maneuvers using the "stunt" system. It's not likely to be a particularly effective design/playstyle, but I appreciate the flexibility.

I wouldn't say this is a system particularly well-suited for grim or gritty campaigns, but it's great for four-color action stories centered around flying. You spend a little bit of time talking, maybe shoot some mooks or go out drinking/carousing, and then you're back in the air for some high-stakes dogfighting. The system covers many of the most important aspects of being a fantasy pilot: the fame, the customization, the rivalries, the nicknames/camaraderie, and a serviceable setting that emphasizes air combat.

As a book, Warbirds have a couple small shortcomings. I noticed a few spelling/grammatical errors as I read through the book. It's neither a deal-breaker nor anything particularly egregious, but it was a little disappointing. I also might have laid out the information a bit differently, as certain sections tend to break flow. Warbird customization in particular was a sticking point, as all of the "traits" are pushed off until the end of the section. It was a bit jarring because the book teaches you how to build most of a Warbird, tells you to pick some traits, shows you a list of traits (but not what they do), and then moves right ahead into the next step. It is only when you skip ahead or reach the end of the section that you can see what all the available traits are and how they affect your plane.

The art was something of a double-edged sword. I really liked what was included, but I was left wanting a bit more. There are some short well-done comics, many slice-of-life scenes, and some character portraits, but precious few detailed fighter designs. The statistical guidelines for each nations' fighters lacked any visual reference, and the only named design I can recall (a Santiago fighter) lacked any accompanying statistics/traits. I would really appreciate some kind of 'Hangars of Azure' supplement that provided detailed examples of various fighters, bombers and Warbirds; so that I can provide my players with more substantial descriptions/visual references. Without traditional area maps, miniatures or even reference artwork, I worry about how I'm going to represent this game visually to my group. It is worth mentioning that the Warbird sheet includes a "Nose Art" section, at least covering one of the more personal aspects of aircraft livery.

Overall, I'm very satisfied with my purchase and I'm excited to run a campaign with this system.



Rating:
[4 of 5 Stars!]
Warbirds Role Playing Game
Publisher: Outrider Studios
by Jay S. A. [Featured Reviewer]
Date Added: 02/10/2014 23:45:40

Warbirds is a splendid piece of work. Outrider Studios comes up with an RPG that does more than emulate Crimson Skies, but stands alongside it with an interesting setting of it’s own. The rules are simple, but very functional, delivering the most fun without the pain of slowing down.

With an imaginative setting, fun mechanics, excellent layout and neat artwork, Warbirds is definitely a must by for me.



Rating:
[4 of 5 Stars!]
Warbirds Role Playing Game
Publisher: Outrider Studios
by Amaury F. [Verified Purchaser]
Date Added: 08/23/2013 02:37:42

I really didn't like the setting. It's a completely personal opinion, but I really feel they made unnecessary leaps of logic that I really disagree with, and that the basics of the universe are completely flawed as a result.

This being said, I really, really like the game mechanics. The aerial combat system manages to EVOKE air combat instead of SIMULATING it, and is light, fun, and still feels like dogfight without the need of a map of figures or anything that would throw the game into a tedious sub-session of wargame.

Do you want to roleplay some Crimson Skies ? Warbirds more than delivers !



Rating:
[4 of 5 Stars!]
Warbirds Role Playing Game
Publisher: Outrider Studios
by Victor J. [Verified Purchaser]
Date Added: 08/18/2013 03:43:34

A bit disappointing. The layout of the world feels derivative of "Swashbucklers of the Seven Skies", the writing feels flat, there are basic English errors, and the layout of the book is uninspired. Some of the ideas are interesting, and the combat system looks like a lot of fun. The price is right, too, so I'd recommend picking it up if you're interested. Just be prepared for the above.



Rating:
[2 of 5 Stars!]
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