I've had this for a while and as a horror option it has some tough compeditors however It shines for a couple of reasons not the least is that it takes a number of ideas found in other games and puts them in one game;
1) It has an original mythos that allows for real surprises for the characters who dont really know what to expect which is great
2) The lay out and game rules are simple so it has the percentile dice but is has a token system which allows the player to swing the narrative and avoids the blocks often found in mechanics without system for the PC to influence the world via a cost. It also allows for high and low range success, then is has crits and fumbles so the drama is there and graduated success. The fact that the categories are set out offsets the lack of normal distribution in outcomes.
3) There are good layout the comics and examples put the feel and ideas in the mind of the GM
4) it is well supported for such a limited product run with a library of one sheet adventures similar approach to savage worolds.
5) It has a trauma (sanity) system that ties into drives and to some extent this binds the character to the real world.
6) It has a free quick start (try it, its worth it)
Cons; well there isnt a lot of them and I had to stretch
1)It wears its politics on its sleave this can make it a little jarring on occasion, small thing and I think its done for inclucivity anyway.
2)It still runs a percentile dice as resolution.
3) There is plenty of material but the GM is going to have to go home brew at some point if campaigns are long term as it doesnt have the giant back catalogue and (for understadable reasons) not much new material is around although of late I've seen a new product from salt circle games.
Subjectivly for me I like that I have a lot of creative agency as a GM as it doesnt have a cannon to worry about, but it has a framework for setting up a personalised "SAVE" and this allows for a wide application of game types from a scoody gang to almost delta green agents so it works well at customisation. The books are quality and are part of my keep pile of materials. I like the one shots and tend to comfortably be able to pad them to 3 or four sessions.
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