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I would rate it better if it could be read easier. Every sentence or two introduces a new word used in 'gamespeak' rather than the standard definition. I know you know what it means, but give us a few examples, please..
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Very good. Very uncomplicated. No character advancement, but real life doesn't give the wild advances most games do. Damage is whatever the GM decides, as there are no points or wound tracking.
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The update did make the book easier to understand. And gives a very wide range of results for die rolls, as any roll on a d10 can turn out -40 or so to +40 or so. As in all universal systems, 2/3 or more of the book is useless if you are playing one genre as the rest is used in other genres.
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Creator Reply: |
Thanks for the review, there is so much editing ahead of us yet. We have spent most of the last 3-4 years focussed mainly on the play testing. And you are right, universal systems cover a lot of ground. We ran separate multi month play-tests for historical, fantasy, modern, horror, and sci-fi to work out the kinks. We hope to have the text all cleaned up by Christmas so we can put out a POD version. Thanks again for the review. - Al |
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It does a good job of explaining what the game is and does. Very good job on that. Sadly the game is even more complex than Star Fleet Battles. And nearly all about economics. And is of such a scale that whole fleets could just zip by each other in the same hex and never interact since they are so far away.
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I mistook it for a solitaire dungeon like T&T is famous for. That's my mistake.
Their mistake is putting out a DM run scenario that requires more work and writing than if the DM starts from scratch.
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The artwork is perfect, really hitting the time and area. This gives lots of maps and other helps. Examples and character write ups. So a first rate intro to the game.
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I do like it. The set up uses the TV shows of the 70's and 80's adventure shows. Although the pictures show a lot of humans and the rules seem to imply they are rare.
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Creator Reply: |
A lot of humanoids are depicted, tho I\'m not sure they\'re pure human when it gets right down to the biological(/mechanical/etc) brass tacks. :) |
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This does give what you need to decide to get the game or not. And gives more details than most such previews in that it at least shows how the game is played if not how to do it. (how to do it is in another free offering.) So it does the job in superior fashion.
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Like in Chronicles of Narnia, the kids get to go back when grown up. But this time not to watch the end of the world. but hopefully to save it again. Three very different lands to visit - and the villain's fourth land. Each has different problems, tech levels and ways to solve it. And you could add more.
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This is not an adventure, but a set of character classes (so to speak) of various varieties of clowns, jesters, amusers and troublemakers. Not likely to be used in combat heavy situations, but very good for social, political situations. Even possibly as a sidekick..
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I read the Tianxia Accelerated and liked it. This (although written for Core) helps explain many of the aspects and other factors involved, giving you more understanding of how to make and play better characters. While the character and his history and skill is made rather randomly, it suggests changing and twisting one you don't like into something you do. Much more useful than starting with just a blank sheet of paper to stare at until you think of something!
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A very rules lite combo of the FATE ladder for doing things and the old Barbarians of Lemuria game. This adds degrees of success and failure, without all the aspects and other personalization of Fate. Very quick combat oriented.
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I found it rather different in places than the usual rpg's. Parts like FATE, but I especially liked the damage taken not off abstract hit points, but skills.
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A surprisingly complete set of the Traveler character rules. Unlike the original edition, where 3 out of five characters died during set up, everybody survives basic training and learning their careers. Except for space ship design and planet building, you have all you need to play the game.
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Mostly good optional rules for Basic Fantasy Role Playing Game. Additional creatures, character classes, magic items and races, and so on. Not too good on the art work, though I cheerfully admit I would do worse. And a lot of empty space on too many pages.
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