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Sorry to disagree with the others. Yes the art is great, layout is good etcetera. And it looks like if I had someone to explain things I would probably like it. But just the quick start alone is not enough to explain how it works and what so many of the terms mean. At least I could not understand a lot of it. No doubt it is better explained in the full book.
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Yet another three attribute system. However it is not so obvious to read or use since the three attributes can be entirely different things for each character.
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really does the job of showing how the game works. Though they could have chosen a less snobby character who seems to look down his nose to those he is explaining the rules and background to.
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Simple as crazy. Total flexibility. Damage cuts your ability to do things. Why should a guy with 90% of his hit points gone fight at full ability?
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The adventure idea is ok, but the system is complex so play it in anther game.
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The system it not good, so you really have to play it using ICONS or other games.
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This quickstart expects us to understand rules and numbers it doesn't really explain. Yet gives the impression of overly complex mechanics one they will get explained.
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Perfect set up of the worst series in cartoon history. As an example of what not to do it is perfect. As something to be rewritten into something logical and reasonable (OK, logical and reasonable for cartoons) it begs to be rewritten.
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While I don't recall my mostly successful playwriting in the 90's to be quite like this description, this is a good one. You not only get to play your lead character, but extras characters. Can do multiple actions per turn. Two detailed scenarios included, of a cowboy-kung fu mix and a dark fantasy one. Plus if you have a google account, you can get rewards including free print copies when it comes out..
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This is the FU system with minor adjustments. Like adding damage. FU is free, grants free licenses, and lets you publish on their website. So why is this the second product in a week to not mention it is made from FU? I would give it a five if they had acknowledged their source.
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Creator Reply: |
Hello Michael,
Thank you for informing us about FU. Until you\'d done so, we\'d never heard of the system. Our usage of the simple yes/no/and/but dice system emerged as a product of independent origination; The Folktale prototype used cards instead of dice to facilitate a similar effect, which later evolved into the rules as they stand.
Had we made a derivative work of the FU system we would certainly have given them due credit, but that is not the case.
Regardless, we glad that you have enjoyed our game. |
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I would have rated it higher if the plagiarizer had had the common courtesy to mention somewhere that he took FU, added the Fudge/Fate system for resolving things and just put the two together, and try passing it off as his own work.
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The system is simple and flexible. Conflict is taken care of quickly. The artwork, all in pastels, is good. Easy to read ad understand. A third of the book covers lots of different suggestions for settings, sometime two or three different angles of the same genre.
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An easier to understand version of Fate, and less complex (not that Fate is that complex) rules set. I love it and am trying to switch it to work for fantasy as well. By the way, I prefer the artwork.
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Well it does clean up the rules a lot. And does encourage house rules and twiddling with the rules more than the official sets. still too close to d&d for me, though for those looking for a simpler rules set that doesn't give rules upon rules for everything, and plays in half the time, I recommend it.
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As a fan of most of the mystery writers mentioned, I loved it. Thought it fit better in Fate Accelerated than Core. Glad it didn't include yet another version of the Cataline Conspiracy which has had at least six novels by six authors. Don't know why game authors are so fond of Noir, though, as I am not. But fortunately not too noir of a game, and easily ignores the noir.
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