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I found it really fun to make characters. Bit of a challenge balancing all the factors. But then actually running it got rather involved and tedious.
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It's too complex for my taste. Much easier to use Risus with a different number of dice per kind of chess piece, or just use a d4, d6, d8, and so on for the different piece types.
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TimothyB got it right on most things, though I disagree on the lack of anime feel and emphasis on magical girls.
True almost all the pictures are of computer generated girls with uh, large bras. And most of the character templates are called 'she' even though nothing in most insists that they must be girls. But then most of the characters in a most games are called 'he' in the rules, without ruling out girl characters.
Large parts of the book are sections defining what anime's types and ways of doing things are. If you leave them out, of course it won't feel like anime.
I really like the anything goes magic system.
in short, if you just leave off a lot of the fiddly modifiers, iy makes a great system.
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Contains all the regular game has, but no pictures. I really like the warrior mage and scholar option where you don't have everybody flinging magic all over, but just the ones actually taking the magic skills.
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roomfor all you need, and shortened form of how to do things on the sheet.
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Very simple one page rpg. 3 attributes, very free form, characters get to choose if and how they die.
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It is just too much of a mishmash of various clashing genres. Your fantasy characters are supposed to take aliens, gun toting and car driving attacks etc.without turning a hair. Just a charotic jumble, with nothing resembling a plot.
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I do like this bundle, as the books inclosed give alternate ways to handle almost everything I had an objection to in the main rules. Plus alternate ways to do combat, alternate character races, all kinds of magic items and other magic systems. And of course all free.
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The game isn't perfect, (what game is?) but it invites you to drop or change what you don't like. Since most of what I didn't care for was complications to the main rules, they are easily left off with no real problem.
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Good for what it does. Meant to be a quick to learn and do game. Not 97 pages on different weapons, but broad categories, like sword - not katana vs short sword vs claymore etc. And the same with all other areas. Simple mechanics makes it useful for solo. So you spend time on the story, not looking up pages of rules.
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It seems based on Barbarians of Lemuria, or at least was listed as such on the BoL page. So it does have good mechanics and rules. As a game it seems to work fine. However it is a druge to read, as the authors are enamoured of long words made of random letters for everything. There was such a mishmash of technologies. Leather armored guys with swords fighting flying battle ships armed with ray cannons. Apparently they try to fit everything from dozens of different conflicting series of the planets and perils genre instead of just one.
So as a game it would be five, but reading it subtracts one. Also I found the odd note that getting healining speeds natural healing by one per day, but I couldn't find how natural healin worked.
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Creator Reply: |
Hi and thanks for the review.
I\'d like to make clear that Under the moons of Zoon is not based on Barbarians of Lemuria (a very fine game!) although there are some mechanical similarities.
Natural healing is explained on page 15 under Life Points: \"For a full day of rest, a character recovers 3 LP.\" |
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This isn't the typical hack and slash your way through random seeming monsters. lots of surprises, and lots of noncombat.
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I am fond of the magical girl genre. Theough they seemed to have missed Magical Girl Pretty Sammy. I also like the FU based but rewritten system, I like the no killing aspects. OK, i didn't like the one picture of the four girl group that looked a lot more like tough punk guys (especially the mohawk) than cute girls. it also certainly gave enough background and theory.
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An attempt to add the confused tangles of character interaction from Anime like Tenci Muyo or Ranma1/2, to games like Risus, Fate, D&D, Gurps and others. Helps keep the lines connecting the characters straight, until they switch around in manic fashion. Even between characters and things. Not really a game in itself, though it can be. More likely to be used as an add on to other games.
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This freebie does indeed do the job of covering most of what you need to play the game - admittedly from a mostly combat oriented style. Though there is enough of non-combat material there to provide more of other parts of rpgs. I do like the anime-computer game art style. Fully worked out maps too.
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