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This preview gives pages from the coming book. No two pages together, so while you get the idea of the game - D&D played with the Runquest rules - it isn't enough to let you try them out.
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short rules about will, magic, reputation, advancement, combat extras, armor, etc.
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Sorry, but I was disappointed to find it wasn't a solo adventure, but for a GM and solo character.
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A universal game, which means half or more of the rules have nothing to do with you. Nevertheless it has some good ideas. Character advancement is actually rather random, with a roll to see if you improve or not. Also no normal traits, just skills out of the wazoo.
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Essentually this is a pick a path adventure for several players at once. (up to six playing pregenerated characters plus GM). And like a good solo adventure, there are several ways to go through it. You can go through it several times, just trading characters and making different choices.
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A good way to make a rpg, as many of the games following D&D did actually use the attributes as the main, or only mechanic. Though you will have to do a lot more arbitration than voluminous sets that spell out every minor detail in microscopic detail.
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on the one hand it did simplify some things, but it kept too much of the complicated things (levels, experience points, two kind of damge tracking, long spell lists) for my taste.
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While you can write 4 or 5 Risus characters on a single omdex card with no problem, it is nice to have these.
If nothing else, it really expands what a character is like, His likes, dislikes, what he laughs at, is scared of, is allergic to. The list goes on and on, really making for a well rounded character unlike all others, even those of the same dice levels.
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I admit to writing plays - many successful - and novels - none published. But writing a love letter will be a new experience for me. I wonder if I will score any points?
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Definately a new idea. But you will have a hard time getting most graduates of our school system interested.
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I like the 1d6 method. It is vastly simpler than working out all the adds, and doesn't reguire classes etc.
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It did its job as a quick start, convincing me to get the Mythos (Greek, not Cthulhu) setting books.
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Unfortunately the title is just too accurate. on the one hand it was too simple, and on the other too deadly. It could also have used an editor.
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Too much based on computer games. This needs a lot more noncombat things to do.
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sorry but it just seemed lacking quite a lot to be a non gamebook system.
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Creator Reply: |
You have to remember that this is a quickstart. The 126 pages of rules in the full book have been stripped down and condensed into one and a half pages to make it quick and easy to play through and give you a taste of the full game. |
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