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I do like writing as the various different character class members of dwarves.
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Generally a first rate system. Excellent mapping segments to mix and match.
The magic spell system is a wonderful idea, that I really like, that lets you make up your own spells. However, it is confusingly written on how you do it. it is described as just putting words together. But them the mechanics is so abbreviation encrusted and convoluted it is hard to actually do.
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Creator Reply: |
Hey, thanks for your review! I very much appreciate the kind words and I appreciate the feedback even more!
I tried to make the spell-creation as clear as possible and I\'m sorry it wasn\'t. I will certainly work on improving it for the next edition. In the mean time, I\'ll also prepare some examples and clarifications. Those will come out either by themselves in a (free) document or as an appendix to a (free) supplement.
Thanks again for taking the time to write!
-matt
James Matt Cox
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This does exactly what it claims, telling what what will be new (and that the old stays the same). However you will have to know the old system to really grasp some of the changes.
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I would have given it a five, except that it is so big it is hard to move around from page to page. Once you do get to the next page, it is delightful.
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Hmm. Back in drama school I only learned there was 12 universal plots. But this is a good way to plots your plots. And each plot has a half dozen or more variations listed. And of course you can add two or three togeather to really confuse by giving several goals or things to be done at the same time.
Of course most people will have no idea of what to do with it, as it only gives the outline of the plot, not the names, details and stats. That's modern education for you.
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Ok, you play a game of pinbal, using a die instead of a pinball machine. He does it well. But why? To save a quarter?l
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Scenario from a new angle. Most or all of the rooms they have supposedly been through, so it is up to the players to say what is in it or where from their "memories".
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This project really hits the correct definition of chaos. Not evil. Just random, creative, and in places irrational and illogical. in short, gangs of fun. And since it is so random, very easy to play again if you are masochistic enough.
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If you can get past the opening sentence "You never thought that as an adventurer could be so boring." and ignore one or two other such that leave out a word or three, (fortunately never vital omissions) this is a very good solo.
Yes that was a run on sentence. So I will admit being a hypocritter.
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The Author takes 15 pages to explain the newest version of T&T which give so much more than the older versions. That in itself is well worth the price. And then the solo itself about colonising a new land is excellent.
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An easy fast universal system using just a d6. But it really could use a few examples and explainations.
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the best of the two page series so far. They have a good reason to recover things.
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This is a tombrobbing expedition, but at least they are going in to prevent a war and not just hijacking goodies.
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I though that the scenario was a no win as described, since just about every possible outcome was worse than theone before.
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Creator Reply: |
Thanks for your review. I\'m sorry your players did not enjoy playing this delve.
As a DM, I believe it\'s ok to place the PCs in situations where they have to choose between two (or more) non-ideal options - where there\'s no clear \"right choice.\"
I know that giving players situations where there\'s a \"right choice to make in order to win\" is the default setting for D&D, I also know it\'s ok to put PCs in situations where they have to struggle a little bit with what they should do, and where there may not be a \"right\" option.
This delve is the latter type of scenario.
Ultimately, there\'s nothing preventing them from leaving the cave empty handed, with only a new NPC contact or even a flumph follower; in fact, if they were hired by someone to retrieve the crystals, returning empty handed presents some interesting follow up possibilities. |
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Disappointing. It first had a long dicussion of how they really favor role-play over roll play and less rules. And then made everything complicated with lots of rules for everything.
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