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A first rate rules lite game usable in most, if not all genres. Uses the actual attibute number, for all rolls. You just roll under the attribute plus or minus modifiers on a d20 to succeed. And thank goodness they got rid of the gratuitous curse words and foul language of the first edition.
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Ok, I really liked it better until I saw Turbobeholder's review and realized I hadn't noticed them in my reading it. I reminds me of the system in the old game 'En Guarde', which was a Three Musketeers style RPG that I used to like. it too had pauses, feints, etc. though nowhere near as much styles of fighting as you do. Still I liked it a lot.
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The good. It is origional. Doing something so totally origional in games is extremely rare these days. The computerized 3d (three dimention, not three dice) artwork looks very well done.
The bad. I couldn't understand it. Perhaps if I saw someone doing it. Or it had a few more explanations of some of those more origional parts and wordings. Or maybe had a shock threrapy session to jolt my brain into working better.
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Creator Reply: |
Michael,
Thank you for your excellent, honest feedback!
Let me see if I can help you out.
Yes, since Glyphs handles RPG\'s so differently than what we are all used to, I anticipated a high barrier of entry. As time progresses, more gamers will get acclimated. I will personally be providing several video tutorials to help players out. The book has a lot of info that may appear overwhelming, and a lot of the meta-mechanics are optional. I simply ran out of time and have an immense workload on my plate right now. I anticipate having the tutorials online in the next 2-3 months.
The biggest tip I can suggest is simply not to overthink it, especially when it comes to the Token and how to interpret the Glyphs. Each symbol is universal in nature, and using the Token as a GM should be a fast and intuitive process once grasped. Otherwise, all targeted Character or Monster actions are activated by landing the Token within its targeted section on the action grid.
Here\'s a quick reference of each main application:
* The Token: The Glyph to be read is the one in the most upright or centered position, much like a compass because it is a 2-dimensional plane. As a GM, it is important to gain a basic understanding of each Glyph, but ultimately the symbols serve to trigger clues in the GM\'s mind, which minimizes the amount of time resorting to reference material.Yes, it\'s like a new language, but it is simple and intuitive once you practice.
* Character Creation: Each level tier (Neophyte, Veteran, Adept) has different Gambits, which function much like a point buy method. The process is very simply outlined on the Character Sheets themselves and explained in the book. The whole process takes about 30 minutes. The Character Sheets and reference material can be found at www.glyphsrpg.com
* Focused Attacks, Skills, Powers and Techniques: These are activated by simply sliding or tossing the Token into the respective target on the action grid.
* Free-Form Attacks: Lightly spin the Token within the center of the action grid. When it lands, the sights mark the numerical zone that corresponds to the affected target.
* Defense opportunities: Spin the Token and add in the proper attributes. The higher number wins.
* Attribute Challenges: Character vs Character - Each opponent spins the Token and factors in the respective attribute. The highest number wins. Character vs. Fate - The GM and the Player each spin the Token. The player adds in their attribute or modifier score and the highest number wins.
* Environments and Civilizations: Glyphs embraces a randomized approach. Simply use the Token\'s Glyphs to give you clues pertaining to the Environment\'s physical features, or a Civilization\'s aspects.
* Random Encounters: The Function Glyphs are relied on to denote the nature of the encounter. From there, simply use the digits from the pre-made list, or make your own list to determine the specifics of the encounter.
* Random Characters: Using the Token for this part can be very overwhelming if you are creating and rendering every detail using the Token. For this reason, I recommend using the Token to flesh out details on the fly as they are needed. As far as antagonist aspects go, the Token can provide excellent clues very quickly.
Most of all, the best way to understand Glyphs is to simply experience Glyphs. In fact, because I truly appreciate your genuine feedback as opposed to mindless trolling from others who simply skim through the book, I would like to send you a free Token and a Board so you can experience it for yourself and then be more comfortable with the game.
If you are interested, please shoot me an email to admin@glyphsrpg.com with your details and I will have my office ship out a Token and Board at no cost to you whatsoever. Obviously, I can\'t make this offer for everyone, but I think you will enjoy it once you actually play it.
Cheers! |
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I really liked the simplicity and how flexible the PDQ system is. I also liked it that the characters aren't rewarded only for killing things and swiping the loot from their bodies, but are primarily rewarded for using their brains to come up with clever ways to use the system to get around problems.
(I hate how politically correct that makes me sound. I shall have to slip a dragon into the Atomic Sock Money's bed for that, and also get Undercoffler for spelling his name Vndercoffler on the fron cover.)
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Sorry, but your book is just drowning in political correctness. Never stereotype, can't have any differences between male and female, must agree on everything and do everything togeather, talk evil brutes trying to kill you into submission, etc., etc. Really detracts from the rules when you preach political correctness on nearly every page.
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Creator Reply: |
Thank you for the kind review! I\'m glad you noticed we\'ve baked the time-honored best practice of communicating with and respecting everyone in the gaming group right into the rules in the form of the Game Charter. This helps set everybody\'s expectations in the group, and is particularly helpful to new gaming groups just getting to know each other. We\'re very proud of this innovation, and strongly think that it will help set the tone for many great games of Forthright.
And thank you also for bringing up what we feel is one of the strongest selling points of the ruleset: the ability to talk down violent opponents and potentially even befriend them. There are lots of great game systems out there which turn all a party\'s enemies into slavering monsters needing to be slain. We wanted to try a different approach with Forthright, in that we provide players the OPTION of talking down enemies IN ADDITION to the (more obvious) option of killing them. We were inspired to include this by several animes, tv shows, movies and traditional roleplayers telling us they wished for options to do exactly that. |
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This is a good introduction to the game, very informative, and trlls you exactly what it will be like. Unfortunately, it doesn't really appeal to me, so I won't be getting it. But the free preview does do the job it is supposed to, and will probably appeal to a lot of others, so I won't take a point off.
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Marshes, swamps, fens, and bogs are not the same thing I had thought. Each has associated animals, plants and things assossiated with them. Great change of pace for tormenting your characters.
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If you like me you have read the Edgar Rice Boroughs books three times through you will instantly spot lots of differences. Nothing killing in the preview, but enough to show that they couldn't get the licence from his estate, so had to make changes.
Still it is a well done preview, and makes you want to see more. Very good art, and I agree the Savage Worlds would be the system to go on this rather than the d20.
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The size of the book was a little smaller than I expected, but the print was large enough to read.I found the PDQ version easier to understand than the core rules, and the rules lite system much better than most systems.
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First rate introduction to the Swords and Planet style of fiction, and role playing. It is one of my favorite fiction genres. He give a list of sources and games. It was more popular in the early days of gaming with 3 John Carter of Mars games, and a half dozen others, but died out for a while in favor of harder sci-fi and medieval fantasy. But seems to be slowly coming back.
One thing he missed is that like in the Conan style of Swords and Wizardry, many swords and planet does use magic or ESP type powers, but as in Conan et al, only villains tend to use it.
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Amazing Roleplaying Engine is included. They had to. A.R.E. is a universal system, and this is the first universal scenario pack/campaign I have ever seen. Sci-fi, fantasy, steampunk, flying oil powered train engines, real science, mad science, xeno-science, elves, space aliens, magic, WW2, Hollow Earth, Atlantis, conspiracy theories, Lovecraft Horrors. I must admit the pictures from really cheezy thirties and fourties serials fit nicely.
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Can't see the forrst for the trees? How about the briars, vines, hidden squishy spots, poisonous flora and camoflaged fauna? Not to mention just trying to find your way around when it all looks alike or you can't see more than ten yards.
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Thank you! The explanation of magic spell creation was much better than the one in the rule book. Now I understand it.
Nice touch of the friendly vilagers helping like crazy to get you into the maze, then even more ready to hijack your loot when you exit. Hey, taking stolen goods fron stealers isn't really stealing.
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Creator Reply: |
Thank YOU! I\'m glad Sally cleared things up for you, I really appreciate the review and best of luck with your Challenges. Oh, and, ah... Don\'t tarry long at the Rusty Hinge. -matt |
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Seems quicker and easier - smaller numbers - but it would help if a bit more explaination was given.
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Creator Reply: |
Thanks so much for downloading and reviewing, I really appreciate it.
Please tell me an area or two that you would like explained further, I would be happy to!
Thanks! |
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Unfortunately the flexabilty when using other genres is running a superhero campaign in other genres, and is worthless for nonsuperheroes in other genres.
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