I'd been hopeful about FATE ever since I heard about "a game that uses FUDGE dice." I backed the kickstarter at the hardcover level, and was impressed with how its creators maintained transparency, produced professional work, and kept backers updated.
But even slick layout and consistent design and organization wouldn't mean much if the game is not on-point. Fortunately, FATE is both clearly organized and fun to play.
My gaming group has run several sessions, and we've loved it since our initial session of setting up the campaign world. It's been a great ride so far, and we're looking forward to more FATE in the years to come.
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