Usually if you want deep play with important decisions, you want lots of things to choose from: skills, equipment, powers that do or don’t complement each other.
Rules-lite games tend not to get bogged down in that stuff.
In Fate Accelerated, everything you do is Careful, Clever, Flashy, Forceful, Quick, or Sneaky. Those six statistics are each rated from Mediocre (+0) to Great (+3). Whenever you use one, you just roll four fudge/FATE dice (the ones with the + and - symbols) and add or subtract your dice result to your rating.
Depth is added with stunts and aspects. Stunts are bonuses when you do specific things, or some way you can alter the plot once per session. Aspects are short descriptions pertaining to your character that can help or hinder you.
Instead of choosing from a long list, you just make up what you want to be like and be able to do. If you want a mechanical difference between an armbar and a punch, you create that difference with a stunt or aspect.
Different types of actions (attack, defend, overcome obstacle, and create advantage) lend to further important decisions. Those first three are in almost every game, but using an action to create some advantage to be used later can add a lot of strategy.
Levels of success (failure, tie, success, and success with style) and consequences (mild, moderate, or sever) give variety to dice and conflict results.
So what we have here is a rules-lite game, that gives you important mechanical decisions. But you make them up yourself.
This is double edged. I love it, because I can do what I want and I’m never going to have to search through a book for the rules on it. Others might prefer games with lists of fun options to choose from, and figuring out which go best together.
The game has a section on how to GM that gives great advice and probably does cover all you need, but the new GM may be uneasy with just five pages on building campaigns, running the game, and making bad guys.
It’s important to note that the game does not have a default setting. The GM and players are encouraged to discuss what kind of game, heroes, and villains they want and go from there.
This Game is Great for:
•Fans of Fudge or FATE
•People who love being creative together
•People who want simple mechanics that still let them do what they want
Not so good for:
•Players who need more guidance and don’t feel they can make things up
•GMs who want a tool kit of pre-made monsters, equipment, and scenarios
•People who want more realism and detail than dramatic flair
Verdict: I love it. Physical copy for $5 and Pay-What-You-Want for the PDF? And you get a fully functional, elegant, fun game. This is ridiculous. Get it already.
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