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This PDF is a scan of the original hardcopy. It's not great, but it's serviceable.
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Rache Bartmoss' Brainware Blowout is essentially a shopping catalog for Netrunners. This PDF is a scan of the original hardcopy. It's not great, but it does the job.
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I picked the boxed set up at Origins as I ran into Rodney Thompson there and he was able to go into detail on what the game was about. It really is a complete RPG in a game box. You invite some friends over, pull the box off the shelf, have the players pick character cards, the GM reads up on the heist, and you go! I've run it only once so far and had some trouble with pacing, but everybody had a good time!
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Cyberpunk 2.0.2.0. was my first introduction to cyberpunk roleplaying games and still holds a soft spot in my heart today. I'm glad to see that R. Talsorian is rereleasing their books both physically and electronically. I'm also looking forward to Cyberpunk Red.
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Fantastic resource for fleshing out a city in your cyberpunk campaign! It'll probably handle modern city settings as well.
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I got to play this at Origins 2018 and had a blast! (Pun intended.) The no-skills variant of Fate is interesting and fast to play!
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Although I prefer Fate Core, I have run Fate Accelerated to good effect. Since Fate Core and Fate Accelerated have the same roots, I have a few of the print copies on hand to lend/give out to the players. The basic rules are all right there and the Actions & Outcomes table on page 15 is invaluable!
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Fate Core is currently my favorite roleplaying game system! It really can handle just about any setting. We've done postapocalyptic, pulp, space epics, superheroes, steampunk, and so on (I still have a hard time running horror, but that may just be me). The ability to handle any scene without looking up some peculiar rule (I'm looking at you grapple) is a godsend! The game really sings if you get buy-in from everybody at the table and they push the system to its fullest.
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This was the first roleplaying game that introduced me to Evil Hat's Fate system. it was so different then everything else I was playing at the time (D&D, GURPS, Champions, etc.). I devoured it! This will always have a warm spot in my heart.
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LOVE this system! Totally reminds me of the old Top Secret/S.I. which I played until the books lost their covers...
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Creator Reply: |
I won't lie - Top Secret/S.I. was one of the big influences for this project. I'm sure you recognize that! |
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A Spark in Fate Core does a great job of expanding on the world building stage of any Fate Core campaign. I have used it to great success several times!
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When a friend introduced me to Savage Worlds, I asked if we could play a CyberPunk campaign. He ran an amazing campaign using (first edition) Interface Zero! When Interface Zero 2.0 was Kickstarted, I had to back it. I have since run my own Interface Zero campaign to similar success!
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This is one of my favorite game systems that falls between 'rules lite' and 'rules heavy'. The setting is also fun in that it's not just your run-of-the-mill fantasy; it's set in the ruins of previous generations' technology. A good chunk of the book is dedicated to describing and filling out that setting.
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Easily one of my favorite stand alone cyberpunk campaigns!
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It's a good basic street—including building interiors. But it's not even a block long and has no alleys.
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