I love cyberpunk games but a lot of those will either drown you in complex rules with deep, uneven subsystems (I'm looking at you, Shadowrun!) or will get hand-wavey in the name of simplicity (eg. all Fate implementations I've seen to date).
I Kickstarted this game and now I'm seriously in love with Psi-Punk. The Fudge system really strikes a nice middle ground on the matter of crunch with simple, unified mechanics. The trait ladder makes it easy for GMs to set challenge difficulties appropriately and quickly come up with new bad guys ("That guy's probably Great with an assault rifle!"). Character creation is simple and flexible. Psionics are powerful but costly, just as I expect them to be. "Magic" (which are really electronic devices emulating psi powers) somewhat offsets psionics and gives everyone a fighting chance. Everything is so simple and fast (the weapon reloading mechanics alone are pure gold).
In fact, the game practically begs you to customize every weapon, piece of armor or any gizmo, really, through Gifts/Faults. Need a unreliable car that uses ESP instead of a GPS? No problem. A mind controlling gun that works only with YOUR fingerprints? Go ahead. Laser-shooting sports car that drops ice slicks? It's gonna cost ya, but sure. Anti-psi armor? Wow, that would be so OP... so yeah, sure, why not.
The only somewhat weak spot I found was cybernetics creation. Some sample cyberware is provided and given as guidelines to create your own and that's all you get. Vehicles, for instance, get very clear rules to determine their cost. Having rules just as clear for cybernetics creation would've been nice but then I'm just nitpicking here.