Playing D&D sometimes feels like a battle between players attempting to avoid railroads, the Dungeon Master trying to carefully mask them, and the system ramming them down your throat. Interjection Games Story Mechanics: Incremental Antimagic provides a creative idea to at least avoid one of Pathfinders built-in railroads, antimagic.
Why This Book IS Iron
If you are like me, you hate definite in your role playing game. One definite that has proven time and time again to be a definite, railroad and deux ex machine to neuter spellcasters is the use of antimagic. Whether it’s a golem or a field, the dreaded antimagic ability turns the parties wizard into a subpar archer. Incremental Magic rewrites the rules of antimagic by allowing the layer to make rolls to battle the antimagic. The system could have easily included this and would have been great, but the good writers at Incremental Games goes the extra step of including four different types of antimagic. The subsystems include suggested uses and covers a variety of situations where antimagic may come into play.
Why This Book is NOT Iron
I understand the need to keep the PDF short, but it feels too brief. The Chaotic hindering deserves some more pampering as a chaotic chart would have really benefited. I also wished that the NPC included was a simple traditional Iron Golem, to show how versatile the system is.
The Iron Word
Kudos to Incremental Games for making Antimagic a fun feature to toss into the game again. The four alterations to Antimagic are simple and provide a lot more player interaction to the current system.