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Fathoms Below Player Guide
Publisher: Dungeon Masters Guild
by Denis M. [Verified Purchaser]
Date Added: 12/05/2019 15:11:25

I found this setting supplement to be delightful and well thought out. The presentation was on point. A former sahugin fortress rebuilt into a  cosmopolitan trading city, Fathoms Deep is an ideal base of operations for a seagoing campaign with amusing references to bothWaterworld and The Little Mermaid, while supporting a variety of play styles.



Rating:
[5 of 5 Stars!]
Fathoms Below Player Guide
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Into the Unknown - Book 1: Characters
Publisher: O5R Games
by Denis M. [Verified Purchaser]
Date Added: 05/29/2019 12:29:44
As a fan of old school games, I found that the reductive rules of Into the Unknown stuck a sweet spot for 5e play, while keeping in line with the tropes of old school play. Quite a few stylistic adjustments from B/X games are present, along with a short set of further modifiers for closer conversion to that style in Book 4, Running the Game. There are a few typos, and the art (mostly stock art by a few noteables, or public domain) is sparse but well curated. The modification into the simpler B/X Statblocks (reducing alignment to Lawful, Neutral, and Chaotic; giving a 2d6 morale score for all monsters) is useful, along with the rules for converting B/X monsters into ItU format. Character generation is simplified, and there are Race as Class options for Elf, Dwarf, and Halfling; elves also have their own spell list, reduced from both the magic user and druid lists. You can play minimally different Warlocks and sorcerers, and things like being a paladin are more of an optional description than a mechanical difference. The various complexities of a 5e character build are simplified, and ability scores become more of a driving force. There is a noteable distinction between which characters can use weapons, and which ones are proficient enough in them as to have an attack bonus based on proficiency - non-marital characters do not really improve their attacks when compared to fighters and clerics, which makes those characters shine in their niches. The rules for experience focus on exploration, expenditure of loot, and combat risk - you don't quite gain XP per monster, but 10xp per damage point inflicted, and 5 xp per point of damage recieved, making combats where there is personal risk more profitable that=n encounters where you one-shot the opponent. There are far fewer fiddly bits in general than bog standard 5e. Is the game more complex than B/X? Absolutely. Is it a game with only minimal involvement of challenge ratings (mostly to determine the effects of spells or turning undead), and no implicit need for game balance? Yes. Is it a game that depends on resource management for safety in exploration? Yes again. Can you flex it back into keeping with old school sensibilites? Yes. Do I recommend it? Yes I do.

Rating:
[5 of 5 Stars!]
Into the Unknown - Book 1: Characters
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Ruins of the Undercity
Publisher: Kabuki Kaiser
by Denis M. [Verified Purchaser]
Date Added: 05/07/2016 06:29:07

This was one of the first products I bought here and lead to my exploration of the OSR in general. While derivative of the random tables in the DMG, it expands them with flavor . This came to me at a time when I had no regular gaming group, and not only helped fill that gap, but lead to the successful creation of a long term online game revolving around a megadungeon. The tone is excellent, and I love the callbacks to the Fiend Highly recommended.



Rating:
[5 of 5 Stars!]
Ruins of the Undercity
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SlaughterGrid
Publisher: Neoplastic Press
by Denis M. [Verified Purchaser]
Date Added: 02/05/2016 15:45:31

While purile and revolting, this is fully worth the purchase price for the resurrection mutation tables and the collection of weird magical items, mostly of limited use, and all dangerous to use. It is enough to break the cycle of humdrum plus whatever items, and make magic scary again.



Rating:
[4 of 5 Stars!]
SlaughterGrid
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Doomed Slayers
Publisher: JürgenWerks
by Denis M. [Verified Purchaser]
Date Added: 05/21/2015 18:58:24

This clever setting provides the most plausible circumstances for there to be a class of adventurers within a fantasy world. It is written without system, but functions as a background or aspect for any system. Well worth the recommended price.



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[5 of 5 Stars!]
Doomed Slayers
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