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Houserule Handbooks: Spellpoints Compilation $8.99 $5.39
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Houserule Handbooks: Spellpoints Compilation
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Houserule Handbooks: Spellpoints Compilation
Publisher: Rogue Genius Games
by Nathan C. [Featured Reviewer]
Date Added: 05/31/2013 08:44:51

I am never sure why people defend the Dungeons and Dragons spellslot system the way they do. Most arguments center around tradition. I find history to be a poor reason to keep anything that begs for change. Houserule Handbooks: Spellpoints is the kind of change I like. It is a different take on the spell point system by Super Genius Games.

Why This Book is Iron Houserule Handbooks: Spell Points is a 24 page book that is trying to evolve the spell point variants that litter the landscape. Most spell point systems are the same. Usually there’s an equation of how many spell points you receive, and this equation replaces spell slots. Spell Points gives a little more in depth design work, adding a sub system to prevent players from casting the same spell. This makes for an easy to integrate system that eliminates one of the biggest complaints about spell point systems.

Why This Book is Not Iron The biggest strength is its only weakness. I still found the system too reliant on tracking, as the sub system to prevent overusing spells requires you to track how many times you use each spell to gauge their point total. There were a couple of design ways to get around this that I wish the Dungeon Master would have explored.

The Iron Word A little record keeping has never hurt a D&D player though, and it doesn’t outshine the creative output in Spell Points. This is one of the best (and balanced) systems out if you’re trying to escape the hold of Vancian on D&D.

Expanded Review This bundle includes the expansion which adds rules for additional races and, most importantly, includes the formula to calculate spell points for archetypes and 3rd party classes.

[4 of 5 Stars!]
Houserule Handbooks: Spellpoints Compilation
Publisher: Rogue Genius Games
by Thilo G. [Verified Purchaser]
Date Added: 05/31/2013 03:50:47

An review

This compilation of SGG's spellpoints-pdfs is 39 pages long, 1 page front cover, 1 page editorial/SRD, leaving us with 37 pages of content, so let's take a look!

The spellpoint system essentially boils down to this:

The first 50% of a pool are a caster's are an open pool, the second half make up his reserve pool. Casting from the reserve pool entails first fatigue, then exhaustion and even unconsciousness when failing a will save of 10+spell points used in the casting. Divine spellcasters have to attune themselves to spells when praying and can attune themselves to a number of spells equal to their wisdom score (not the modifier) per spell level. And then there's eldritch dissonance, which is a great balancing factor: Preparation spellcasters add the spell's level to the spell point cost after having cast it once, thus preventing them from spamming a certain spell. Spontaneous spellcasters only add +1 to the spell point cost. Metamagic increases the casting time of spells enhanced by it and also the spell point cost - with quicken spell being the exception to the first clause.

The respective classes come with suggestions for renaming the spell-point variants when compared to the non-spell-point-using ones. The cleric's imbue with spell-like ability spell as well as the arcane mnemonic enhancer also gets a revision. Diminished spellcasting archetypes and PRCs are part of the deal as well, providing some guidelines for DMs to modify the respective classes. The book also provides favored class options for the classes.

A total of 26 feats are part of the deal as well - from aspects to arcana, judgment etc., there are feats to use spellpoints to enhance anything from judgments to wild shapes, master the modified metamagic, regain spellpoints via superb counterspells and regain spell points via sex - a rather cool idea!

The pearls of powers and rings of wizardry are modified by the system as well and the pdf closes with the optional, iconic rules of overcasting and conserving power via reducing casting levels.


Editing and formatting are top-notch; I didn't notice any glitches. Layout adheres to SGG's 2-column b/w-standard with solid b/w-artworks. The pdf comes fully bookmarked for your convenience.

The original pdf was a great innovation that had its minor issues eliminated via its expansion - and now we have all the different pdf collected in one easy-to-use, more polished final offering that greatly enhances the usefulness of the whole system. As a neat little supplement, this pdf provides us with an exciting, interesting alternative to the basic vancian casting system. All in all, a superbly useful version of the cool alternate system and definitely worth a look - if you don't have the original pdfs, that is. This is a compilation and as such it imho well replaces its component predecessor pdfs, but also doesn't feature that much incentive to get beyond added comfort should you already have these. My final verdict will be 5 stars with the caveat that this might not be for those who already have the component pdfs.

Endzeitgeist out.

[5 of 5 Stars!]
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