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FT 0 - Prince Charming, Reanimator (PWYW)
Publisher: Purple Duck Games
by Clayton B. [Verified Purchaser]
Date Added: 07/13/2014 23:30:46

Prince Charming is a pretty solid funnel. It is fairly short, but it gets the job done. The monsters are really tough, and we had a TFK (total funnel killed for a couple players), but the module has a nice way to generate new 0th level guys.

This is a fairytale based module, and you may or may not want to file off the serial numbers on some of the more overt markers of this (for instance, there is a guy literally named Prince Charming). There are a lot of unique items here, but you may want to modify or eliminate some of them. There is an orb that answers three questions each day and does other things too, for instance, and that may be a little powerful for 0th level characters. The items in one section cannot be taken by the players as the module is written, but I allowed the players to wish out a monkey's paw so they could wreck havoc upon themselves. The magic weapons are really strong. I immediately removed the magical pluses to attack and armor from them. I liked the item that didn't let anyone lie, but I wouldn't let them use it to find out meta information, maybe.

The prince was kinda silly, waiting for days at a time for the PCs to do their thing, and so I suggest trying a few things with him: Remove player rations. They have to make their way back to the Prince's camp to replenish and report on their progress. Have the prince spy on events with a magic falcon. Falconry is an expensive hobby, so it fits. Give the prince a strange henchman that follows the party. The henchman doesn't talk, moves slowly, and never seems to die. Provide the PCs with a couple hunting hounds. Because of how fun dogs can be in this module.

The church of Justicia was a nice touch to inject some DCC mythology into the setting. I would have placed a couple related gods and/or saints in her church, though. Also, a table for players to roll unresolved sins on would have been cool.

One of the nicer things about the module is that it brings a new patron for players to try out too. Nice RP opportunities for budding wizards there.



Rating:
[5 of 5 Stars!]
FT 0 - Prince Charming, Reanimator (PWYW)
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AL1: Bone Hoard of the Dancing Horror [DCC]
Publisher: Purple Duck Games
by Clayton B. [Verified Purchaser]
Date Added: 07/13/2014 22:58:46

You can't beat the weird vibe of this module. Flopping, vampiric vermin. Dancing, hypnagogic horrors. Potions the party knows it shouldn't drink, but inevitably will. There are a couple cool items. I appreciate the seeding of some spells for DCC judges who like their wizards to have to quest for them. Lots of unique monsters and hazards is very much in the spirit of DCC and is a great plus in my book.

There are a couple things that kept me from rating this a solid 5, however: One of the most important monster's info is a bit spread out, and over two pages at that. This makes it harder to pick up and play. You'll have to study all the monster abilities and probably take notes to figure out how to run the encounter smoothly. Some kind of summary box or shorthand would have been appreciated. Most of the room description text is short, but it runs long in a couple places. People will have different feels about boxed text, but my preference is two lines or less. The map is rather sterile. It would have been nice if it had a few illustrations between the rooms for traps and monsters as reminders. One of the biggest rooms has bones littered about it, but that isn't conveyed on the map at all; you have to read a long boxed text to remember to convey that part to the players. The room title helps, though.



Rating:
[4 of 5 Stars!]
AL1: Bone Hoard of the Dancing Horror [DCC]
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Tomb of Curses (DCC RPG)
Publisher: Dragons Hoard Publishing
by Clayton i. [Verified Purchaser]
Date Added: 04/28/2013 07:08:22

If you see this for sale for $6.00 right now, it's a good time to snatch it up, because price was the only thing giving me second thoughts about getting this module, and now that I have read through it, I can say it is a quality adventure.

If you can manage to get your party up to a high enough level, this adventure will provide a good challenge for them. Even if you hacked it a bit to allow lower level PCs, or vise versa, there are plenty of traps, puzzles, and phenomena that keep things deadly and keep players on their toes.

I can't say for sure if it was the authors' intention, but this seems to be very much a love letter to both the infamous Tomb of Horrors as well as the gonzo mash-ups that make DCCRPG really shine. There is a plethora of interesting things here to poke at and be amused by. There are good item and patron opportunities for the PCs too.

Possible problems: I would say one of the initial puzzles may not be to everyone's liking, as it is a puzzle that uses English letters in a fantasy setting. I would also say that the final solution to the adventure seems to be impossible to beat without strong spell casters, but perhaps there are mitigating factors I missed in my read-through. The artwork is mostly solid, but there are a few places where Photoshop was used to what I felt was cheesy effect. But the writing is the important thing, and except for a few typos (mostly in the intro), it shines quite well. I'm giving the adventure 5 stars for the writing and vision.

I will find a way to run this for my group.



Rating:
[5 of 5 Stars!]
Tomb of Curses (DCC RPG)
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