I had high hopes when I purchased this product. At that time I didn’t know it was a supplement for Non-Essential Personnel. I thought it was a stand-alone humorous fantasy game where the players take the part of adventures who work for a corporation. I guess I should have read the description more carefully. Basically, your character can be any race and class you want. All characters you play for a session will be of that race and class and have the same stats. The stats and mechanics are pretty much the same as NEP. The only real difference: in Adventuring Company, failed rolls don’t always kill your character; he could just be fired or demoted. The class you pick really doesn’t matter much, because (like NEP) there’s very little room for thinking outside the box. If the Scene Master calls for an Agility roll to cross a lava pit, the wizard can’t make a Gear check to see if he remembered to pack his pixie dust, or a Luck check to cast a freezing spell. The game has some humorous commentary on corporate illogic (employees have to be laid off due to budget cuts, but we have money to bring in contractors), but is generally not much fun to play.
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