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Tell Me About Your Character $0.99
Average Rating:4.8 / 5
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Tell Me About Your Character
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Tell Me About Your Character
Publisher: Hex Games
by Brad F. [Verified Purchaser]
Date Added: 11/30/2020 21:59:45

The most important think to grab me (I wanted to shout a recommendation to all my gaming groups) was that I was inspired at first read to reflect upon myself (the player) what responses I would note if someone were playing me-as-a-character. Just exactly, what is important/essential to me?



Rating:
[5 of 5 Stars!]
Tell Me About Your Character
Publisher: Hex Games
by Megan R. [Featured Reviewer]
Date Added: 03/25/2013 10:47:13

Preaching to the converted here: for me role-playing is all about creating an altenate reality and populating it with believable characters that 'come alive' within the context of that shared alternate reality... and so of course I applaud any effort to make that task easier.

Some of it seems banal, and I do question the wisdom of suggesting that you answer questions about the character you are creating out-of-character rather than in-character. If nothing else, when I'm creating a character the easiest way for me to find out what he's like beyond numbers in a stat block is to channel him and find out what he's got to say. It can also be regarded as an on-going process, I often get to know a character properly as I play him, rather than have him spring to life fully-formed from the outset.

However, the concept of using a string of questions to ferret out what a character is like as a person is sound; and the questions chosen do a good job of empowering you to look at some of the fundamental things that make him tick.

Then things get a bit tangled, as there is a section - which SHOULD stay out-of-character - about what you, as a player, are looking for from the game for which you are preparing the character. Useful information for the GM, to be sure, but something to keep apart from who that character is and what he is like.

Ultimately, the more you know about your character, the better you will be able to play him. Try to internalise as much as possible - when your instinctive response turns out, when you think about it later, to be bound up in the personality and background you've devised for him, you'll know you're getting it right.

A useful little tool to help you think about who 'you' are in the shared alternate reality you are about to inhabit.



Rating:
[5 of 5 Stars!]
Creator Reply:
Just thought I\'d clarify why I suggest that the players answer the questions out of character and why there are explicitly out of character questions included. The \"me\" in Tell Me About Your Character is the GM*, who needs to know how these things really exist in the game world, not how the character perceives (or in some cases rationalizes) them. No matter how hard the character believes he\'s carrying around Excalibur, the GM needs to know it\'s actually just a cheap replica of the one in the Boorman film. The book is about making well-rounded characters, but it\'s also making sure that all that character information actually makes it into the the game. I\'ve seen a lot of players come to the table with tons of background information and character hooks that never came up in the game. Sometimes this was due to GM inattention, but I\'ve also seen cases where the player just didn\'t communicate the information to the GM (or at least didn\'t do so effectively). The idea here is for the player to look at the character from the perspective of a co-author, not an actor (for lack of a better term), and to make sure the GM knows what kind of story the player is hoping to tell about the character. We probably should have said something like that in the blurb. Hope that makes out of character angle make sense. Thanks for the review! *Ok, if you want to get technical, it\'s me personally. The prototype of this book was something I put together for a game where I needed well-rounded characters with ties to the game world for the concept to work and I got mostly murderhobos (mainly because the players had never really played anything but murderhobos). --Steve
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