This is MASSIVE... and useful, too, if you run contemporary games of any kind. The mall is a place we are all familiar with, and they have great potential for role-playing - chases, secret bases or operations 'hidden in plain view' - after all, the mall is a place with tremendous foot-traffic so it's hard to spot people going to a secret base rather than browsing for new clothes or books... while they are particularly good resources for survivors in post-apocalyptic or zombie games.
The plans start off with a massive overview that includes the parking lot as well as the mall building itself. Even filling the entire width of my admittedly quite large screen, it's displayed at less than 25% of actual size! Then you get similarly sized plans of the first and second floors of the mall building before going into more detail of the various types of premises to be found there.
First up is a generic department store layout. This has, as you'd expect, different areas devoted to different products, as well as areas such as changing rooms for trying on clothes, restrooms, an area for getting help from 'personal shoppers' and such like. There are also the bits us customers don't see - stock rooms, employee break room, offices, etc. The department store is planned to fill two levels, and you could use it as a standalone building or as here, as part of a mall complex. (There is a mall fairly close to me that has a department store at one end spread over several floors, and the rest is made up of smaller units and lots of food outlets... until I got this set of plans my unwitting players were running around that one - the Trafford Centre near Manchester in the UK, if you're curious.)
Next come the smaller units. There is a range of sizes (as measured by square footage, which is how you rent store space) and shapes, and the layouts give you scope to pick out the right sort of store for your needs - clothing, shoes, consumer electronics, books and so on. Each size/shape has variations to accommodate this - so there's a rejig of the basic clothing store to contain a 'survivalist' arms, clothing and equipment store.
Then there is the actual mall itself - stairs and escalators, seating areas and such like. That is marked out with spaces for the different sizes of store unit, so you can choose what to put where. There's also a hugh 'book and game emporium' (the sight of which would fill my family with dread, they know how hard it is to get me out of there!).
They haven't forgotten other needs - a children's play area and food outlets, with plenty of tables and chairs for the diners.... and the kitchens and storage areas necessary to serve food (and an ice cream stand!). There's a housekeeping store for the mall's cleaners, elevators and the necessary mechanical spaces.
Now the helpful bits - a sheet of the interior features like clothing racks, shelving units, display units and seating so that you can do your own store layouts as well as use the pre-made ones. And, should you find your mind going blank, there's a list of possible - if at times a bit naff - store names.
You get the feeling you could give these plans to a builder and get a mall built: it certainly has tremendous potential for any role-player who's wanted to use a mall but does not have the visual recall, let alone the drafting skills, to recreate their local mall on the table top.