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Modern Floorplans: An Average Modern Shopping Mall $15.00
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Modern Floorplans: An Average Modern Shopping Mall
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Modern Floorplans: An Average Modern Shopping Mall
Publisher: Fabled Environments
by keith m. [Verified Purchaser]
Date Added: 01/05/2019 08:09:28

A fantastic tabletop accessory! The PDF is layered which give the GM lots of flexibility in what is containted in and at the mall.



Rating:
[5 of 5 Stars!]
Modern Floorplans: An Average Modern Shopping Mall
Publisher: Fabled Environments
by Derek H. [Verified Purchaser]
Date Added: 09/11/2013 15:29:25

jumped in on this as a kickstarter, and, everything I've seen on it I've loved. Finally getting a shadowrun group together, and, going to fedex to get this printed out large scale today, I can't possibly explain how awesome it is to have a floorplan that's high quality and able to be printed large scale without worrying about it being distorted.

now, having come back from getting it printed, I have one very important piece of warning for anyone that wants to print this out. most EVERY page is meant to be printed 48"x36", which, for those not blessed with a large format printer, means, you're going to pay VERY dearly to have this printed out. by my count, there are 44 pages that're 48"x36", and, my local fedex/kinkos is the only place with a printer that large, and they charge $0.75/sq. ft. which means, it's $9/page or a total of $396.00 + tax to print. lets be honest, that's not happening anytime soon.

my only request is for a version of the file that's easily copy/paste capable in the large format, so that the individual shops can be copy/pasted into the spots where they fit in the overview maps, so that the whole thing can be printed in 3 pages, with the individual store layouts being printed on standard 8.5x11 paper.



Rating:
[5 of 5 Stars!]
Creator Reply:
For anyone wanting to print this map out, I agree with Derek that it can be insanely expensive to use FedEx/Kinkos for a project this size. They are a great company, but I would suggest seeking out an architectural printing company that will usually print this for much less. Also, we did try to break up the map into \"Vignettes\". These are locations that we thought might see the most action. Some of these are multiple sheets, but might save you from having to print the entire massive map. :-) Right now, DriveThruRPG/RPGNow doesn\'t support wide-format print on demand, so that is not an option now. For more info on printing, please visit our site. The link is in the bar on the right.
Modern Floorplans: An Average Modern Shopping Mall
Publisher: Fabled Environments
by Megan R. [Featured Reviewer]
Date Added: 09/08/2013 10:37:29

This is MASSIVE... and useful, too, if you run contemporary games of any kind. The mall is a place we are all familiar with, and they have great potential for role-playing - chases, secret bases or operations 'hidden in plain view' - after all, the mall is a place with tremendous foot-traffic so it's hard to spot people going to a secret base rather than browsing for new clothes or books... while they are particularly good resources for survivors in post-apocalyptic or zombie games.

The plans start off with a massive overview that includes the parking lot as well as the mall building itself. Even filling the entire width of my admittedly quite large screen, it's displayed at less than 25% of actual size! Then you get similarly sized plans of the first and second floors of the mall building before going into more detail of the various types of premises to be found there.

First up is a generic department store layout. This has, as you'd expect, different areas devoted to different products, as well as areas such as changing rooms for trying on clothes, restrooms, an area for getting help from 'personal shoppers' and such like. There are also the bits us customers don't see - stock rooms, employee break room, offices, etc. The department store is planned to fill two levels, and you could use it as a standalone building or as here, as part of a mall complex. (There is a mall fairly close to me that has a department store at one end spread over several floors, and the rest is made up of smaller units and lots of food outlets... until I got this set of plans my unwitting players were running around that one - the Trafford Centre near Manchester in the UK, if you're curious.)

Next come the smaller units. There is a range of sizes (as measured by square footage, which is how you rent store space) and shapes, and the layouts give you scope to pick out the right sort of store for your needs - clothing, shoes, consumer electronics, books and so on. Each size/shape has variations to accommodate this - so there's a rejig of the basic clothing store to contain a 'survivalist' arms, clothing and equipment store.

Then there is the actual mall itself - stairs and escalators, seating areas and such like. That is marked out with spaces for the different sizes of store unit, so you can choose what to put where. There's also a hugh 'book and game emporium' (the sight of which would fill my family with dread, they know how hard it is to get me out of there!).

They haven't forgotten other needs - a children's play area and food outlets, with plenty of tables and chairs for the diners.... and the kitchens and storage areas necessary to serve food (and an ice cream stand!). There's a housekeeping store for the mall's cleaners, elevators and the necessary mechanical spaces.

Now the helpful bits - a sheet of the interior features like clothing racks, shelving units, display units and seating so that you can do your own store layouts as well as use the pre-made ones. And, should you find your mind going blank, there's a list of possible - if at times a bit naff - store names.

You get the feeling you could give these plans to a builder and get a mall built: it certainly has tremendous potential for any role-player who's wanted to use a mall but does not have the visual recall, let alone the drafting skills, to recreate their local mall on the table top.



Rating:
[5 of 5 Stars!]
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