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A Night in Seyvoth Manor (DnD 4E)

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Average Rating:4.2 / 5
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A Night in Seyvoth Manor (DnD 4E)
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A Night in Seyvoth Manor (DnD 4E)
Publisher: Darklight Interactive
by Ben M. [Verified Purchaser]
Date Added: 11/23/2013 22:34:01

This adventure needs a major overhaul to even be playable. I ran two sessions of this and found it rampant with flaws and the curious "unknown" circumstances that there is no way the players can possibly solve (like which brain is the "correct" brain). My group got frustrated and bored with the campaign and left the mansion. The Eladrin Wizard actually burned the mansion to the ground after they left. If you want a 4E haunted mansion, this may be a good start- but be prepared to make a lot of changes.



Rating:
[1 of 5 Stars!]
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A Night in Seyvoth Manor (DnD 4E)
Publisher: Darklight Interactive
by Alastair M. [Verified Purchaser]
Date Added: 08/01/2013 05:14:47

Although designed as a kill-or-cure, single-session, Fourth Edition D&D scenario, this finely-crafted product could be easily adapted for other systems, or elements extracted for use elsewhere, as there are some excellent ideas within this (rather more than "just a") haunted house. Maps, created with Profantasy's "Campaign Cartographer 3" software, show all the areas of interest, and include scale grids, so it's possible to copy, paste and rescale these for use as printable tabletop floor plans direct from the PDF file. This is useful, as a few have writing too small and unclear on a "normal size" printout page from the PDF alone. (A separate RAR file of maps is provided too, but that of course needs different software to open and use.) An overall map of the Manor and its nearby surroundings, and maybe some elevation drawings of the house in the PDF file would have been helpful to give a better idea of how the individual areas fitted together, albeit given the generally "episodic" nature of this tournament-style package as intended, that perhaps matters less.

Unless the party is lucky, including with dice-rolls, completing the whole as laid-out here inside four real-time hours of gaming will be quite a challenge, so the DM might need to be ready to tweak things a little "on the fly" in places, for which thorough preparation would be essential. Overall though, this is a splendid adventure, and Darklight Interactive are to be highly commended for it, especially the astonishing reality that it's free!



Rating:
[5 of 5 Stars!]
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A Night in Seyvoth Manor (DnD 4E)
Publisher: Darklight Interactive
by mark k. [Verified Purchaser]
Date Added: 02/28/2013 12:07:07

This is a fantastic product that has a bit of everything in it. it captures a feeling of isolation as well as an atmosphere of real terror. the players of this adventure will never know what hit them, and i intend to run this adventure as a Dread game in modern times which should be equally lethal. i love the "nods" to some of the great works and films of horror, which means the writers loved what they were doing when they wrote this supplement. a fantastic presentation and an overall great job which will translate well to the table with your players.



Rating:
[5 of 5 Stars!]
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A Night in Seyvoth Manor (DnD 4E)
Publisher: Darklight Interactive
by Teos A. [Verified Purchaser]
Date Added: 02/22/2013 03:01:26

Note: I have not run this adventure. My review is based on reading through the content.

This is an exceptional adventure for what it is: a Fourthcore and classic tournament styled adventure provided by a third-party publisher (and for free!). This style of adventure places an emphasis on attempting to complete an adventure where traps, puzzles, and random elements can create failure. Fans of that genre should be pleased. In addition, the adventure has so many interesting bits that even those who do not care for the exact style should be able to mine its contents for cool ideas to use in their own style of adventures.

The writing and production quality are both superior to those typically found in third-party products. While we can pick nits, overall it is clear that effort and skill have been applied here to create a great experience for the DM reading through the content and for the players that will experience the adventure. Writing is strong, formatting is clean and legible, monsters and traps are well constructed and fun, etc. A really neat aspect is how the author places Trivia sidebars sharing how real-world history and games have influenced the writing of the adventure. It shows how the author cares for the DM and for gaming history.

There are some fun, if gamist, concepts for various encounters. For example, a deck is used during a maze to determine progress. Random treasure cards are used. Rumor cards are provided and have a label as to how reliable the information might be. The location of some adventure components can vary with play. These aspects resemble old RPGA tournament adventures. Similarly, there are cases where the adventure can feel a bit thin. For example, an NPC where there could be interesting interaction, but the adventure really focuses on a particular item being provided. It makes the NPC into a puzzle rather than a social interaction. There is a reason for it, but it fits a particular play style and could probably please more audiences. That said, it isn't a big deal and a DM can change this very easily.

I'll leave lethality and game play to another reviewer. A quick perusal shows some tough monsters - some seem overly challenging for an adventure that must be completed in 4 hours. However, it will take actual play to confirm this. And, because scoring is the drive, it may not be a bad thing if players can't easily complete the adventure.



Rating:
[5 of 5 Stars!]
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