A solidly designed, decidedly old-school dungeon crawl, released under the AD&D 1st Edition rules but at the very end of the AD&D 2nd Edition era. One nice part of the adventure is that it goes into great detail about how notable enemies and NPCs will behave, which takes a lot of burden off the DM; they're also very exacting about what kind of party you should assemble for best results. The dungeon itself contains a good mix of combat, traps, and ambiance. The finale could admittedly be a little more dramatic, but it all works out in the end. (Originally posted on Goodreads.)
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