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Hero Kids - Fantasy Adventure - Curse of the Shadow Walkers $2.99
Average Rating:4.8 / 5
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Hero Kids - Fantasy Adventure - Curse of the Shadow Walkers
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Hero Kids - Fantasy Adventure - Curse of the Shadow Walkers
Publisher: Hero Forge Games
by A customer [Verified Purchaser]
Date Added: 01/27/2017 13:02:53

We started playing the adventures with our kids (5 and 7 years old). They really love it! It's easy to learn the rules. We are happy to play RPG with our kids at such a young age. I wish I had started at 5 too! :)



Rating:
[5 of 5 Stars!]
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Hero Kids - Fantasy Adventure - Curse of the Shadow Walkers
Publisher: Hero Forge Games
by Neil M. [Verified Purchaser]
Date Added: 11/29/2016 17:06:13

Hero Kids is the first tabletop rpg for both my 6 year old daughter and I. Loving it so far and it is a great, easy to understand entry point for a hobby that I have always felt too overwhelmed to really try to get into. This is our second adventure in the Brecken Vale so far, and we both had a great time. When the werewolf turned at the end, she hit it a few times, but refused to deliver the final blow. Instead, on each turn, she tried to talk to it and remind it who it was. The first couple of times, I (to a bit of embarrassment) didn't catch on that I should be encouraging this, and had the wolf mindlessly keep attacking her hero. But she held to her game plan, and I eveuntually clued in and assigned an ability test to her action, which she passed, getting the wolf to take the wolfsbane on it's own. A bit of a cliche, but it played out very cool, and made me one heck of a proud dad. Thanks for this, and keep em coming.



Rating:
[5 of 5 Stars!]
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Hero Kids - Fantasy Adventure - Curse of the Shadow Walkers
Publisher: Hero Forge Games
by Adam G. [Verified Purchaser]
Date Added: 09/15/2013 17:21:26

I just played this adventure with my 8 and almost-5-year old. We started playing Hero Kids about 9 months ago, and I think this is my favorite so far -- mainly because there were more, and more diverse, roleplaying opportunities than I've seen in other adventures.



Rating:
[5 of 5 Stars!]
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Hero Kids - Fantasy Adventure - Curse of the Shadow Walkers
Publisher: Hero Forge Games
by Ian M. [Verified Purchaser]
Date Added: 05/04/2013 02:50:42

I had the opportunity to playtest a pre-release of this particular module with my six year-old son, and we both found it highly enjoyable.

Regarding another review which noted the first encounter had significant typos, I did not notice any typos myself, which made me wonder if the reviewer's comment might have been in reference to dialogue for one character (Saffie), whose has been written to speak in a kind of "loveable Cockney street urchin" slang, e.g. "It's me brother" instead of "It's my brother," along with dropping letters from the start of some of her words, and sometimes whole words from sentences, e.g. "Was wolves that spooked 'em."

In any case, I read her lines like an extra from the cast of 'Oliver', and found it not only fitted perfectly, but also helped to add to the characterisation!

Curse of the Shadow Walkers does feel a little more combat focussed than other Hero Kids scenarios, and for those who want more role-playing options for their kids, I can thoroughly recommend another HK adventure, Glade of the Unicorn. But for anyone looking for more straightforward hack and bash action (such as my son), concluding with a satisfying non-killing solution to the werewolf problem, this adventure fits the bill.



Rating:
[5 of 5 Stars!]
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Hero Kids - Fantasy Adventure - Curse of the Shadow Walkers
Publisher: Hero Forge Games
by Michael T. [Featured Reviewer]
Date Added: 04/30/2013 20:25:48

My son has been playing some variant of Dungeons & Dragons since he was three (in other words, since he could roll the dice), but when I discovered the simple rules system for Heroes of Hesiod I decided he was ready to move on to something approximating an actual system. But I needed scenarios, and even though I’m not using the Hero Kids system, the scenarios are an excellent example of adventure design done right. The first scenario we tried was Curse of the Shadow Walkers, with a sorcerer named Sir John and his female fighter companion and sister named, oddly enough, Sis. My son controlled both characters, although he was nominally controlling Sis for his sister.

But before we dive into the scenario, a word about how these adventures are structured. Each encounter is clearly separated out, there’s box text to read, maps accompany every encounter, as well as a set of paper miniatures. We didn’t use the somewhat crudely-sketched maps in favor of my adventure tiles from the Dungeons & Dragons miniatures sets. And of course I replaced the paper miniatures with plastic ones. But any parent could easily use this adventure right out of the virtual box.

Even better, each encounter is scalable by the number of adventurers, from a solo game up to four. With the exception of dice and a character, this is everything a game master could possibly need to run an adventure. EVERY adventure should be like this.

That said, I grade scenarios for kids by their ability for the players to not just hack-and-slash their way to success. Unfortunately Curse of the Shadow Walkers falls a little short. The first scenario involves rescuing a girl from an out-of-control wagon, but it’s impaired by language that’s well above most kid’s reading level and features significant typos.

The order of events is straightforward: kids rescue girl, meet her family and rescue them from wolves (combat), meet with a wise-woman who tells them how to cure a werewolf, fight spiders to retrieve wolfsbane (combat), then fight a werewolf (combat) and force wolfsbane down his throat. The only role-playing scene of substance is discussing the cure with the wise-woman – she has no name, and neither doe the two farmers/parents of the girl the adventurers rescued. The discussion doesn’t really have anything but an obvious goal – ask about the cure – and there’s no alternatives provided if they don’t do the right thing. In other words, there’s really not a whole lot of role-playing to be had in this role-playing scenario.

There’s also no alternatives to fighting the monsters. The wolves, spiders, and werewolf aren’t interested in negotiating, so there’s really not a lot of decision-making on behalf of the characters. The players' job is to knock monsters unconscious and that’s pretty much it.

That said, this is a perfectly good scenario for older kids who are looking to beat things up. The giant spiders hatch from eggs, which makes combat interesting, and of course the wolves are a persistent threat due to their numbers.

My son made it through the scenario just fine, with Sir John taking out the wolves with a fireball while Sis took on the werewolf in hand-to-hand combat. In the end, Sis was knocked unconscious and Sir John just barely managed to defeat the werewolf, curing him of his curse.



Rating:
[3 of 5 Stars!]
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