Would you rather run a spy-based game than one full of criminals (reformed or otherwise)? Or do you think that even a standard Leverage crew could do with learning a little tradecraft to supplement their criminal talents? Then cast your eyes over this product...
It starts off with some terminology, specifically how to rename Leverage roles to suit espionage teams. This moves on to a discussion of what those roles might do if you're all hardcore spies working the shadows at the behest of an agency rather than doing jobs for specific clients Leverage-style.
Next comes a look at changes in the way you play to suit a spy game. Spies never, ever build up the sort of trust you see in a Leverage crew, they cannot afford to be that confident about someone else not even if (as far as they know) they work for the same agency or even the same nation. Peppered with examples, this section gives ideas for creative uses of Flashbacks to build suspicion and fuel what has the potential to be some exciting role-play, interplay between characters.
Next comes In The Field, where we learn about gadgets & gear appropriate to spies, along with notes on interrogations, languages and martial arts - all things that feature in spy thrillers. If captured, make creative use of a Flashback to describe how you engineer your escape!
Then, after a recitation of the Moscow Rules (all spies should know these!), there's a look at how to structure a Leverage game to fit the spy genre, something that works well with the game's mechanics anyway. This moves naturally into the sort of campaigns you might want to run in this genre.
Next, there's a wonderful Instant Mission Generator. Armed with this, a D10 and a good working knowledge of spy thrillers, you can literally come up with spy games on the fly - or, if you get the time to do some proper prep, you can use it to inspire awesome adventures. I'll certainly be making use of this, although people who've played in my games know I'm no slouch at generating spy adventures!
Finally, Three Random Letters is a quick flip through some of the alphabet soup that passes for intelligence agency names around the world. Your agents may ply their trade for No Such Agency or Caught in the Act, but it helps to know what the opposition call themselves.
Definitely worth a look if you fancy an excursion into the spy genre... after all, do you want to send a clean-cut college boy into a snake pit, or are you going to send a snake of your own to slither in?