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Call to Arms: Avatar $1.75
Average Rating:4.7 / 5
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Call to Arms: Avatar
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Call to Arms: Avatar
Publisher: Crafty Games
by Megan R. [Featured Reviewer]
Date Added: 01/30/2013 04:03:43

Fantasy gods like to meddle in the affairs of mortals, but prefer not to get their own hands dirty or put themselves at risk... and the Avatar class is a perfect vehicle for their machinations!

This beautifully-crafted class allows the character to promote the interests of his deity whilst remaining eminently playable as an autonomous character. It is well-suited to the dedicated role-player interested in developing a rounded character with a specific devotion to something 'higher' than himself. Class-specific abilities are honed to represent the chosen deity's influence and patronage with a range of options available to suit both deity and the concept that is required: anything from a brash youngster marked out for a bright future to a wise counsellor drawing on more than his own knowledge, a grim and ruthless performer of his god's dirty work or a quiet labourer toiling to further the interests of a more gentle deity.

The role is intended to be a supportive one, someone who provides quiet direction to the rest of the party, perhaps even subtle manipulation to achieve the deity's ends. The Avatar can be a potent spell-caster and battlefield support with a range of abilities that empower both the Avatar himself and his companions to survive - including several ones which allow rerolls at critical moments! You can just image the deity looking down and saying "Hmm, can't have that happen now!"

This class could be a potent force in a campaign where the Gods play a pivotal role, and will work best when player and GM are prepared to collaborate to create a real sense of divine intervention during the course of the action. Neat!



Rating:
[5 of 5 Stars!]
Call to Arms: Avatar
Publisher: Crafty Games
by Jay S. A. [Featured Reviewer]
Date Added: 01/30/2013 00:04:00

The Avatar is one of Fantasy Craft’s latest releases in the Call to Arms series. As a Master Class, it represents concepts that are open to the higher level characters in the game.

In the Avatar’s case, we’re looking at characters that are living embodiments of faith, the pinnacle of religious unity between man and god. It’s an interesting concept, and is a recurring theme in a lot of Fantasy fiction, and I’m eager to sink my teeth into what this class can do.

As with the other classes, the Avatar can take a myriad of specific concepts. From a reincarnated master to an offspring of the gods come to further the agenda of his divine parents. This is the kind of flexibility that I’ve come to expect from Fantasy Craft and I can already see how this can be useful in a Wuxia campaign, for example.

Unlike the Base or Expert classes, the Master Class does not begin with a Core Ability.

The Avatar begins, appropriately enough, with an ability called Alpha. Each teammate that can see or hear the character, and any other character who shares the same Alignment who can see or hear you becomes immune to negative morale penalties and Morale effects. These characters all automatically succeed with Knowledge checks made to recognize the Avatar.

While this doesn’t seem like much, immunity to negative effects is always handy. The added value of being able to be recognized on sight by those of your faith is a nice touch.

So it was Written… allows for the Avatar to reroll a failed save, attack check or skill check a number of times in a session equal to the Avatar’s Class Level.

Path of the Devoted has the Avatar take a Step in their chosen Alignment.

Sliver of Divinity is an interesting power that allows you to bestow your teammates a Step in a chosen Path. It might not sound like much, but this means that the entire team gains extra abilities or powers by virtue of having the Avatar among them.

…So it is Done allows the Avatar to apply the So it was Written… rerolls for their teammate’s failed rolls. I can imagine Avatars being everyone’s best friends at this point if they aren’t already.

The Avatar’s final ability, Omega is literally awe-inspiring. Once per session they can reveal the full glory of their Alignment to unbelievers. Those who do not share the Avatar’s alignment must make a Will save or immediately be sprawled and frightened for 3d5 rounds. Thankfully this power does not affect teammates.

As a fan of support classes, I’m pretty pleased with what the Avatar brings to the table. Combined with some of the earlier Base or Expert Classes, this can be made to simulate all sorts of divinely powered Chosen Ones. They might not be the damage dealers, but their ability to supplement their team and bestow immunities and even rerolls are incredibly useful for a broad range of situations.

Of the three Call to Arms classes in this wave of releases, I think that the Avatar is perhaps one of the most interesting in terms of story potential. Already I can see how the Class works to simulate a Bodhisattva or other enlightened beings.



Rating:
[5 of 5 Stars!]
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