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Curse of the Weaver Queen $14.95 $7.50
Average Rating:4.0 / 5
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Curse of the Weaver Queen
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Curse of the Weaver Queen
Publisher: Eldritch Enterprises
by Thomas B. [Featured Reviewer]
Date Added: 02/13/2013 05:51:39

WHAT WORKS: I like the generic guidelines for stats, making it even easier to convert to Your Favorite Game than normal, in most cases. The option to travel to the other temples can really extend the gameplay of the dungeon. The twist with the final “boss” is very tragic and cool, making it fit in right at home in a dark fantasy setting, which tends to be my preferred flavor of fantasy.

WHAT DOESN’T WORK: It’s a dungeon crawl…meaning there’s a few elements that just seem thematically out of place, at least to me, but that’s purely a taste thing. Pretty much every stat block is posted both as they appear in the adventure and after the first temple, which is odd because a) it is reposting the same material and b) it could have at least been at the end of the book, rather than the middle, which is an odd place to summarize things. Damage is the only thing that’s not “generic”, as damage values are assigned to most things, which may not work so well if used “straight” in your conversions.

CONCLUSION: I’m not the world’s biggest fan of dungeon crawls, but there are some cool elements in this adventure. My preferred use of it would probably be Savage Worlds or the AGE System as noted above, but I would totally have to rescale the damage as rolling 7d4 leaves waaaay too big of a chance of dice just absolutely exploding and taking people out fast.

Most people who know their game system can convert a lot of things fairly easily, but I know I get a little antsy about tackling, say, D&D4th Edition adventures because I don’t really KNOW the system. That’s not a problem here, as all you need to do is know your system’s human baseline and work out the math from the guidelines. While some of those challenges seem like they might be a bit much for a lower level adventuring party, the fact that there are built in ways for intelligent groups to sidestep them is a big plus: Play smart, don’t die. Like I said, not the world’s biggest dungeon crawl fan, but I like a lot about how this was laid out, with the options for extra exploration, the backstory of the dungeon, the tragic undertone to the whole thing and the generic rules set.

For my full review, please visit http://mostunreadblogever.blogspot.com/2013/02/tommys-take-on-curse-of-weaver-queen.html



Rating:
[4 of 5 Stars!]
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Curse of the Weaver Queen
Publisher: Eldritch Enterprises
by John R. [Verified Purchaser]
Date Added: 02/06/2013 13:29:34

This adventure makes for a good old-school dungeon crawl that can be adapted to nearly any fantasy system with just a little math. With a nice selection of creatures, traps, and encounters that could just as easily be handled through roleplaying as they could through combat, the adventure is built on the premise that the GM will tailor it to his or her group’s particular style of play. I have posted a more in-depth review here: http://www.brokenbinding.com/2013/02/06/review-tim-kasks-curse-of-the-weaver-queen/



Rating:
[4 of 5 Stars!]
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