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Storm Bunny Presents: The Ghost of Ashenwood Road $1.00
Average Rating:4.3 / 5
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Storm Bunny Presents: The Ghost of Ashenwood Road
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Storm Bunny Presents: The Ghost of Ashenwood Road
Publisher: Storm Bunny Studios
by Thilo G. [Verified Purchaser]
Date Added: 02/11/2013 09:54:39

This mini-pdf is 3 pages long, 1/2 of a page SRD, leaving us with 2.5 pages of content, so let's take a look!

The Ghost of Ashenwood Road comes first as a legend and then with 6 different rumors circling around the elusive being. 5 different skill-check DCs to investigate the ghost are provided and then, the DM is told what exactly is REALLY going on - which I won't spoil here, in case players are reading this. The short story/character also comes with 5 different plot-hooks to draw the PCs in and on the last page, we get its CR 8 stats.

Conclusion: Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to a printer-friendly, elegant 2-column standard. The original piece of artwork deserves special mentioning, as its professional quality is something rarely seen in pdfs of this price-point. The story provided with its rumors, legend etc. make this a solid offering indeed, enough to craft a sidetrek or even a full-blown module out of and the overall quality of the writing is nice. When you take the extremely fair price into account, you can't help but come to the conclusion that this is a) a nice first offering for the product line and b) worthy of 5 stars, with me omitting my seal of approval only since I would have loved to more skill-check etc. and the SRD on its separate page - as provided, half of the final page is the statblock, half the SRD, which results in unnecessary printer-drain by printing it out.

Endzeitgeist out.



Rating:
[5 of 5 Stars!]
Storm Bunny Presents: The Ghost of Ashenwood Road
Publisher: Storm Bunny Studios
by Megan R. [Featured Reviewer]
Date Added: 01/28/2013 07:53:13

This neat little product offers a well-developed 'ghost' to be used as a chance adversary, the focus of a whole adventure or even a bit more... all in three pages.

There are rumours a-plenty as well as other suggestions of ways in which to get the characters involved. They may become curious and want to investigate of their own accord, they may be hired to find out just what's going on along the Ashenwood Road or they might just happen by about their own affairs and chance upon zombie bandits and other strange goings-on...

For the backstory is deep and detailed enough for the Ghost to be the focus of a complete adventure. Yet if preferred it can be a side-trip, passing rumours, something heard about in a tavern... local colour, yet with this wealth of potential plotline behind it if the characters prick up their ears at the rumours and decide to investigate further.

Good scope for adventure, with a good mix of detail and yet loose enough to fit in with whatever else is going on in your campaign world.



Rating:
[5 of 5 Stars!]
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