Let’s start with the most obvious plus: this is beautiful, inspiring music. I can’t really place it in the context of Dungeonlands, because I don’t know anything about Dungeonlands and the only Savage Mojo products I use are system-neutral (maps and such). Therefore, I can’t comment on whether or how the music fits the implicit storyline. But I can tell you that “Anat’s Lament” is haunting, “Heroes Arrive” is epic, and “Battle for the Catacombs” takes a while to build up to its exciting peak. Each of the six tracks comes in two versions, its standard version and then a “trailer version” that is more or less half the length of the standard version.
Now for the bad part: if you’re thinking about using these tracks as soundscapes to score an RPG session, I think you’ll be disappointed. Each individual track has a lot of ups and downs within itself, making for great listening but poor backgrounding. There are also a lot of vague choral vocals that could distract from your speech around the table. Also, the tracks don’t loop. At all. The beginnings and especially the endings are much too distinct for that, and the tracks are short enough (ranging from 3:31 to 6:37 for the non-trailer versions) for the transition to be very noticeable. Compositions like these could be great in a movie where the length of the scene and the length of the music correspond precisely; they are not so good at the gaming table, where the length of a scene can be unpredictable. I’ve never known an RPG meeting with a dragon to take precisely 5:43, for example.
And so the value of this product depends on its purpose. I won’t be using any of these tracks at the gaming table, because of the looping problem I mentioned earlier. However, I’m very glad to have this music in my listening library. It’s great for inspiration while I plan and prepare as a GM.
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