More monsters for your ever mutating world is always a good thing. This issue gives us nine monsters from the deep from the commical Candy Cod to the behemoth Sticky Tree as well as a few new mutations and optional rules on drowning.
Oceanic post-apocalyptic settings seem to get overlooked, especially in regards to possible creatures to stock such environments and this issue of WftW definitely gives the mutant lord several varieties to choose with interesting mutations and environmental adaptations. Each of the creature descriptions were very well written and thought out for the most part. The only monster I could see having issues from a game mechanics side would be the Striking Lump, a coral that entraps its victim over a short period of time. Not sure why a victim would not move away, plus the coral only grows deep under the ocean so I am not sure why a character would be wondering through it (maybe there is an artifact underneath?).
The drowning rule makes sense and if the characters are doing a water borne adventure it would be incorporated easily enough.
There are three new mutations that I think they could have been easily rolled into an existing mutation from the Mutant Future rule book. Also, the mutation type is not given for any of them so it is up to the Mutant Lord to classify them if he wants to incoporate them for character use.
Overall, any very good issue of the Wisdom from the Wastelands and worth the price for the five filled pages of information Skirmisher puts out. Still not a big fan of the stockish art they are using but easily overlooked for the quality of the information they give out. The mutant creatures within should make any mutant fisherman think twice before trying to land the big one. Also, if your character sees a bunch of fish just laying on the beach just keep moving (unless you like fricaseed adventurer).