An absolutely amazing game, and very quickly become my favorite RPG. The game takes a hands off approach skills, leaving rolls and abilities only for conflict resolution in combat, under the pretense that the players can act out their actions just fine on their own. Each stat is also a measure of your remaining health, without actually being a ton of book keeping like ability damage in most other games, as the game is built entirely around it. It also abandons the traditional level up or point buy systems, with all character advancement being based on the enemies you are fighting, with one new power guaranteed each session, while it limits your overall powers to force you to manage them with your party. Character creation is also extremely fast and fun, using a draft system where players each build their character from a dwindling hand of cards, and then apply it the selected cards to a Bio-Armor to get the stats for their character, as well as 8 total starting abilities.
The game isn't without its flaws though. Social combat is a bit shoehorned in, given the games otherwise hands off approach to roleplaying. A few abilities MUST be taken at character creation, or you will never have access to them as all enemies lack that ability (such as aquatic and wallcrawl), and a few powers aren't exactly clear on what happens when crafted as bioarmor(such as the drone powers). A few token effects are missing from the book, but can be found in the card images that come with it, or on the developers website.
The system used is great, and I love it to death. I am extremely excited to see more games in the Fortune System, to greatly expand the potential of the system.
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