It's hard to be a Traveller without a ship to travel in... and here is one which, if it doesn't happen to suit your needs, is certainly one which ought to prove popular so you'll see them around even if you are not inside one yourself.
A lot of thought and work has gone into this product. The whole concept of a 'class' of ships has been thought through, with a detailed discourse on the history of its development. This embeds the class firmly in the publisher's own Foreven Sector, but even if you don't plan on running adventures there it can still serve as the background for a vessel that is going to have universe-wide appeal. Every ship was designed somewhere, after all, and has a history and rationale behind its design, even if you encounter or even purchase one somewhere else entirely. (In the real world, I live down the road from the Bentley plant, but there's a Renault sitting outside my house!)
The history is followed by gear-head-delighting technical details given in narrative as well as standard table form. Deck plans are followed by a vivid description of the ship, useful for introducing characters to it on their first visit. That covers the 'standard' model but there are four further variants - three official and one typical of the customisation done by those who wish to conduct smuggling operations with their new ship.
And there's more: a full four fully-detailed examples complete with crews and even custom paint jobs. You could use one as a ready-made ship and characters to start a game quickly, or these could be some of the folks you meet on your travels. Friends or foes is up to you! Each comes with sufficent notes that you can see where they might fit in, or even to spawn a few adventure ideas... and if that isn't enough, there's a section of adventure seeds and potential patrons to kickstart your plotting.
It all ends with further deckplans you can print out and even some paper miniatures.
If this is the detail to be lavished on the Foreven Sector, I can't wait to visit it!