War Journal, by Little Red Goblin Games, is a beneficial supplement for DMs who are aiming to get a little more cohesion out of their gaming group. I have had issues with team feats in the past, in that they require every player to take a team feat slot. Asking a player to give up a team slot to be apart of the team seems to sprout the opposite of what you’re aiming to do. War Journal fixes that by creating a party feat in the name of a Party Tactical Archetype. The ability allows a special action for specific tactical formations by the PCs. To balance things out, each party receives a weakness. Neither the action is ever too powerful nor the weakness to harsh.
War Journal also continues two other additions to the game. Heralds allow players to use Heraldry to boost their character and their allies. These symbols that the PCs can create can be placed on armor, flags or shields. There are two classes associated with it. One of which, the Veteran adventure is a pretty neat idea when building a jack of all trades kind of character.
The other system is a new crafting system that allows mundane weapons to be more finally tuned. There are a number of additional modifications you can place on it, and it feels far easier than the normal crafting system.
The Iron Word
The War Journal is a great buy for any DM trying to add some teamwork to a party.