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I might rate it 3.5 as a toolkit. It has plenty of fun ideas but some design I might want to reconsider.
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It looks like an excellent utility for a wide range of space opera.
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Significantly expanded from an original that I thought was already pretty useful, if a GM has a place for a planet of many millions of people, this should bring in lots of interest.
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There's an inconsistent spelling error (given that the name comes from well-known setting canon) that's a bit distracting, but a good amount of content.
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It presents some visually interesting creatures, which reading the introduction more carefully, might be as much as originally intended. I might look at 3.5 stars, but it's part of a series and there's a pattern so far.
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I'm working on a tidally locked planet for a scenario and needed specific information, but honestly, this doesn't really get there. If, on the other hand, I read it purely as science-fantasy description, it's a bit rough for that.
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Focused, nothing too setting-specific or wacky, but with rules support for narratively relevant results. It should be very handy.
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The description gives some useful details for medical supplies, medical lab equipment, physical therapy, medical waste handling and decontamination at entry points. The supplement continues with scenarios calling for deployment of a hospital ship, such as epidemics, wars and disasters.
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Good to see how the 2d6 rules respond to some elements of more recent SF and games, with an interesting background that has its effect on the ship design. Information is terse in places, but I've had good results with other scenarios that needed some filling out.
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This provides quite a few locations for the length of the text, with brief visits to planar points in a classic fantasy mode. Although intended as the beginning of a series, it can probably stand alone as a short adventure.
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A thought-provoking collection from a site that's well worth a closer look.
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I looked at this more or less by chance and found a stack of useful ideas for the genre. It deserves more attention, I think.
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I really liked the idea of this. It seemed to start out in a different and more interesting direction than it ultimately goes.
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The secrets are fun and potentially dramatic, tying in to various campaign lore, with two to three adventure hooks each, some more immediate than others.
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Rough in production, but very useful information. It talks down more than it probably needed to. 3.5 stars
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