This pdf is 14 pages long, 1 page front cover, 1 page editorial, 1 page ToC/foreword,2/3 of a page SRD, leaving us with 10 1/3 pages of content, so let's check out these holiday-themed creatures!
The first would be the Aberrant Fruitcake (CR 5),a feline-looking, sticky conglomerate of fruitcakes, taken from the world and lost in the shadow plane, infused by dread entropic energies.
Bloodhoves are CR 8 flying reindeers that could have been part of the woodland critetr christmas of South Park - deadly, and while a herbivore, prone to putting hooves and muzzle in the blood of vanquished foes.
Now the CR 4 Clockwork Nutcracker with its oversized hat (providing cover for allies) and blunderbuss makes for a great creature that could be considered an excellent addition to e.g. the Zobeck-setting - combine the Mouse King and the nutcracker and you get a cool idea for a module...
The CR 11 Gingerbread Golem comes with a neat spicy breath ability and a cool weakness - they are penalized if you steal their gumdrop buttons - and yes, they are fast!
The CR 3 Dirge Caroler is an undead, impoverished halfling, featuring wis-penalizing deadly dirges and the option to command the undead servants of his.
The CR 2 Dreidel Swarm is an uncommon swarm of miniature constructs that come with cool signature abilities galore, even beyond sneak attack and tripping capability - draining e.g. constitution, flat-footing foes, fascinating them or dealing more damage.
On the more weird and funny side, the Eggnog Pudding (ooze), which is not only highly flammable, but also comes with a nauseating slam and the power to split and cling to walls and ceilings.
The most powerful critter herein is the Psychopomp Wild Hunter (CR 13), who would also make for a great cadre of servants of Oberon/Auberyon with their ghostly servants, spiritsense and final death waiting at their hands...
More on the trickster-side of the fey-spectrum, we get the Scandinavian Totemnisse, tiny boot portal teleporting and jinx-using mischievous and benevolent fey.
The pdf closes with universal monster rules and the clockwork and psychopomp-subtypes being detailed.
Conclusion:
Editing and formatting, while not top-notch, are very good, I noticed no significant glitches. Layout adheres to an easy-to-read two-column standard with a parchment-like background and the (stock) artworks are ok at this price-point. The pdf comes fully bookmarked, which is commendable. The pdf is also hyperlinked.
Author Richard Moore has actually created a neat little array of funny monsters that not only are amusing to run, but actually come with intriguing signature abilities that make me want to use some of these and even brought me inspiration to develop some adventure-ideas. At the low price, a solid offering of neat critters that deserves a final rating of 5 stars, just short of the seal of approval.
Merry Christmas/whatever you celebrate!
Endzeitgeist out.
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