In his usual crisp, slightly minimalist style, this Battlemap shows a segment of a battlefield where a section of field artillery - of roughly 19th-century period - has been set up on a rise backed by trees overlooking the main field of combat. Neat touches include ammunition stacked up in the shade of the trees and the fact that trees in front of the artillery position have been felled to give a clear field of fire.
As well as a single-page overview, the map is presented as 12 separate sheets to print out and stick together for use with miniatures. Whilst the battlefield proper is not really included, it would be possible to print out several copies of that side of the map to extend it - of use should your game involve the artillery actually firing with you needing to calculate fall of shot and the damage done to the enemy.
The various components are nicely-rendered, with tree cover, the artillery itself, and a track and wall separating what is supposed to be a slight rise from the main field. The top-down view doesn't make it very easy to see the slope, you have to assume that it is there.
Perhaps of limited use, as it's a very specific situation... but if that's what you want, it is well done!