Demon Stones combines an excellent rural romp, replete with interesting NPCs of mixed desires, with a solid delve with interesting tricks and a nice assortment of baddies. In the hands of a good GM, the finale promises to be remembered by the players for a long time to come. But I suspect the ride getting there will be remembered for even longer. Between the denizens of Gravencross and the multiple story threads running through the adventure, this could easily make for the foundation of a lengthy campaign.
The PDF is cleanly laid out in a logical fashion. The descriptions are clearly written and well summarized to make it easy for a GM to quickly get acquainted (or reacquainted) with the story lines, and as necessary, multiple descriptions are provided depending on how the characters arrive at a particular scene.
And the maps. As can be no surprise to anybody who has seen other work from Monkey Blood Design, the maps are beautiful and highly functional. Both GM and player/VTT versions are included, and there are lots of them. Sketches throughout the piece finish off the work nicely, bringing an extra bit of life to the story.
|