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Psychopod is very cool. I just DL'd and read it and haven't had a chance to run yet but it's awesome. The product itself is very thematic, written as a mental infodump from the Psychopod motherbrain-thing that is currently assimilating you. It's chilling and very cool. There are rules for enhancements (leveling up) so this can be played as a campaign. Psychopod will take some getting used to, which is one of its best qualities. Oh, and your PC is a sphere. :-) Psychopod is a deliciously weird sci-fi romp. Just buy this, it's awesome.
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This is really slick, and I like it a lot. It's perfect to fold up and stick in your pocket with a d20 and a d6 just in case a game breaks out somewhere, or while you're backpacking or something. One flaw is I think the wizard needs more spells, but that should be easy to wing it.
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This is a great resource and I love the art!
It's a fine tool to demystify RPGs for new players (or their parents).
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I really like this. I highly recommend the Blue Sea Deck.
It's neat to have the two blue suits added to a standard french deck.
The art is good, I especially like the King with the sunglasses.
all the normal aspects are represented: one eyed jacks, suicide kings, the queen with the scepter and the one with the flower... (if you don't know what I'm talking about don't worry about it). The back of the cards is wonderful!
This is more a comment on the printing, than the cards or their art: the black pigment doesn't seem dark enough IMO, or perhaps it's dark grey intentionally. Up close, the art looks a tiny bit pixelated, but it really isn't bad, and doesn't detract from the overall effect.
I especially love the three jokers and their art.
Spring for the large deck box too.
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I love Okum arts cardstock minis.
Samurai.
Ninjas.
What more need I say?
:-)
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I can't say enough good things about Okum Arts cardstock minis. I love the art, the prices are reasonable, and the layers really add value since it's like multiplying the number of figures you get. many sets have bonus figures hidden the layers too, which is really. cool.
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This is the BEST thing since... ever!
Just L00k at that fine illustration of BREAD!
Sliced Bread!
Ganbatte!!
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This.
is.
FANTASTIC!
I'm so glad I took a chance on Ninja- SBD. I'll definitely by upgrading to the real print cards.
This game is FUN. and fun in a fun way to be fun. Unless you're boring.
One variation I like is to slip a card to someone who doesn't yet realize they're playing. So when they get the news that they've lost, it's like, "Damn. That was Ninja!" (ninja the adjective, I mean.) The only way to improve that would be for the backs of the cards (which have great art!) to have a QR that links to the rules so your victim can see how and why they lost. and thus, the game expands exponentially, like a anti-disease of ninja fun.
or something.
But my point is, Get this! Love it! Share it! Love it some more. With every part of your body.
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This is really very slick! This would be a great introductory game for kids or fine to use as a rules light pick up game for anyone. The game mechanic is simple enough to use for a board game but doesn't feel overly simple. It's elegant. I think it has enough crunch to make the different characters distinct, and the skilled characters clearly have an edge over the untrained. It succeeds in its stated purpose of being accessible without being overly simple.
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This is really good. This will be handy for a pick up game or random side mission, or even for a Teleport spell that misfires and plops the party in some random place. Poof! you have maps!
and the maps are good too! I love the blank and DM versions.
Very useful.
Worth a few bucks, IMO.
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I like this. It does what it sets out to do and is a value for the price.
The art is what it is, though I didn't realize it's in color: I thought it was line art that one could color oneself. This isn't a flaw, per se, it just wasn't clear to me because the cover art looks like the figures were hand colored.
Mechanics wise, it works and is a fun little system for kids or for killing time before everyone arrives.
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I really dig this adventure!
It's well done, and the 'book' would be worth paying for just for the art!
It's a good sandbox, with well written challenges and the whole thing is fun to explore and play.
Fight on, Mandy!
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This is totally a great expansion.
Usable with a tiny tweak or two with d20 type games too!
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This is SO COOL!
A great way to introduce a little Weird West to SnS (or other western games, if you work it a bit). This supplement allows you to play a small posse who are akin to the Men in Black, fighting demons and such that the common folk refuse to believe are real. It's a great way to add just a touch of weird west without it becoming overwhelming. (or it could, if you want).
Again, Dave's deft touch of using familiar tropes well but innovately so it doesn't feel cliche.
in 5 words or less: GET THIS
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Another winner from Dave Bezio!
Clever character design that is class-less yet archetypical. Innovative yet familiar alignment and other d20-esque elements make the game a breeze to learn.
The setting (as such) characters and things make great use of the Wild West tropes without being cliched. The game is more crunchy than X-plorers, but still rules light IMO, allowing story and player to player tabletop fun to take precedence over rules lawyering.
A great read, and a great game!
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