This product presents a wealth of entertainment for the discerning GM who likes to keep his characters on their toes as they loot their way through the dungeon. It provides a collection of items that each have a mix of beneficial and less advantageous effects, a pleasant balance rather than the oft-found items that are either good or evil with no half-measures. It's up to the characters to find out the effects and decide if they want to take the chance... or perhaps to get bitten on the rear by an adverse effect that was not initially apparent! Up to you how you present these items and reveal their powers...
Take for example the Dilitantte's Cape. It's a rather battered old thing, a patchwork of leather and cloth and ring-mail, and once you wear it you start getting visions of yourself achieving great exploits through utilising various skills and abilities that you don't have... or do you? For each morning you wake up, provided you continue to use the Cape, you have gained the abilities of a random class for that day, and can actually manage some of those exploits that you were dreaming of, until the end of that day.
Then there's the Eternally Toxic Shiv - a blade that appears perpetually coated with an oily substance and which does damage to a random ability of your target... unless you fumble. Then it nicks you, and does damage to YOU instead (randomly, of course).
Or maybe you'd like the Magician's Top Hat. Take it off and pull out... a random item. Every time, something different. It might be useful, amusing, friendly... or it might bite. There are plenty more such items, guaranteed to produce the odd chuckle, at least from your side of the GM's screen.
All this work lacks is a pair of running shoes to aid the GM's escape from vengeful players!
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