This is a very old school type fantasy RPG. This has the feel of the older (read more fun) RPGS like D&D 1st Edition and Runequest. It is split into 5 different books. The core rules, the equipment book, The magic book, the world book and the table book. The table book alone is brilliant, but the idea of having different booklets for magic, equipment and tables is very smart indeed.
Character Creation is deep and there are a lot of calculations involved, though the book walks you, quite clearly, through each step. There is also a FREE character creation program on their website that works quite well. There are many races and professions to pick from, more so than most games. The system is skill based and therefore skills are important in this game and there are quite a few of them to choose from during character creation. My only issue with character creation is, and this is ONLY my personal opinion, that there should have been a character creation booklet with a quick reference sheet of all calculations and all the tables required, so I didn?t have to keep opening other booklets to find the required information and/or table.
The basic game system is based on a D100 roll to complete most tasks including rolls based on skills, with the object to get a result over a particular success level, depending on the situation. You would roll and add or subtract any modifiers including skill rating if appropriate.
Combat is in 1/10th second turns and there are a lot of calculations involved with this game though it runs surprisingly smooth when in combat, even though the GM will probably need to keep an eye on things more than usual. Without going into specifics of combat the higher the roll the better. Combat is complex and would take much more space than what I have here to explain. The core rules goes into a detailed combat example (which is quite good ) that is 6 and half pages long and that is before including any advanced rules, but like I said it runs rather smoothly, contrary to what it may appear when reading it.
Magic in this game is a bit overly complex to start, but once the initial calculations are done it eases up a bit. Unlike most other games, just because you have a spell in the spell book doesn?t mean you know it. You must roll to learn each spell first and the system they have in place seems to be a bit harsh, because the basic learn percentage tends to be quite low, keep in mind this can be upgraded by expenditures of experience points (which you get during character creation) so that does seem to offset the low learn percentage.
After extended perusal of this game and playing around with the system I am pleasantly surprised with the quality of this game as well as the realistic feel of the combat system. I was even more pleasantly surprised with the smooth way in which combat flowed even though on paper it seems like it would be a nightmare.
This is getting way too long so I will close with the following. I would recommend this game to people looking for an old school feel, such is D&D First Edition or Runequest. If that is what you like and/or are looking for then this is definitely the game for you.
<br><br><b>LIKED</b>: The old school feel.
The realistic combat which flows surprisingly well.
The book of tables.
Free Character Generation software on the company?s' website.
<br><br><b>DISLIKED</b>: Combat and magic seem a little bit complex and could be toned down some.
Requires more work for the GM when running said combat or magic, but seems more satisfying than most games.
No character generation booklet.
Not ALL tables are in the tables booklet.
No print version in the USA???.yet.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
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